ffmpeg is usually easier to port than gstreamer for the end-users fwiw...

//Markus

Rob Savoye wrote:
> Tomas Groth wrote:
> 
>> The sound broke because the gstreamer backend used a module which
>> needed all
>> sound-data before playback started. This is "only" a problem with sound
>> streams, so event sounds should still work. The solution to the
>> problem is
>> probably to use a different gstreamer module, which we will probably
>> have to
>> write ourselves, or perhaps some changing in the way the code works
>> will do...
> 
>   I'm actually strongly debating using ffmpeg instead... We tried
> Gstreamer because it has a supposedly legit (with weird conditions) MP3
> implementation, but as ffmpeg support FLV and VP5, it's potentially
> better for us. There is an ffmpeg module for Gstreamer too. I don't
> really have any knowledge of using ffmpeg, so maybe this wouldn't work,
> but I'm getting really tired of all the gripes about sound not working.
> the best solution to this is to just make it work...
> 
>> Is this the antigrain backend?
> 
>   That and/or Cairo, whichever  is fully working first. :-) With Cairo,
> it can use openGL as a backend, so we'd still have that level of
> hardware acceleration if want it.
> 
>     - rob -
> 
> 
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