Apollo is not a plugin, it is a desktop runtime.
http://labs.adobe.com/wiki/index.php/
Apollo:developerfaq#What_is_Apollo.3F
Target size if 5-9 megs.
http://labs.adobe.com/wiki/index.php/
Apollo:developerfaq#What_is_the_target_size_for_the_Apollo_runtime.3F
More info here:
http://www.adobe.com/go/apollo
mike chambers
[EMAIL PROTECTED]
On Nov 7, 2006, at 9:28 AM, Rob Savoye wrote:
Tomas Groth wrote:
> I'm not sure i agree on this, since i've heard rumors that the
new VM is very
> fast, and there is also the question of whether it will be
possible/feasable to
> support AS3 with gnash's current VM (which i know very little
about). But since
> "tamarin" probably wont be functional for a while, we'll have
plenty of time to
Actually Gnash's VM is pretty decent, and I do think we can
extend it
for AS3, based on what little I know are the differences. Other
reasons
we'll want to keep our own VM is things like utilizing Gnash
plugins for
extra functionality. I also think that unlike Adobe, keeping Gnash
lean
and mean for embedded targets is important.
I just checked out the latest Mozilla code, and I'm building it now
with Tamarin included, so I can play with it. I think this code base
will be more useful to us as a guide, more than anything else.
> Testcases is always nice :) I assume they available as raw
actionscript code?
Yes, as .as files.
Somebody told me the "Apollo" plugin that uses the new Adobe
engine is
over 56M. A fully statically linked Gnash is still under 3M...
- rob -
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