On 11/27/2016 11:48 AM, Pascal wrote:
> Many thanks Jeff.
>
> Specification has been modified and pushed to SF GIT branch dev_1.3 with a 
> test case:
> https://sourceforge.net/p/gnoga/code/ci/dev_1.3/tree/src/gnoga-gui-element-canvas-context_2d-sprite.ads

This looks good. I'd suggest Update_Interval rather than Trigger, and a comment
to specify the default value.

Why not store the sprite data directly in the vector? That would eliminate the
need for memory management. I don't see why you'd need the access type.

-- 
Jeff Carter
"I'm a lumberjack and I'm OK."
Monty Python's Flying Circus
54



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