Hello Jeff, Ok for Update_Interval. Concerning access type, Sprite_Type is a limited record because of Context_2D_Type and Image_Data_Type are limited. Thus Sprite_Type can't be part of Vector. Maybe I could have used an array of Sprite_Type?
Regards, Pascal. http://blady.pagesperso-orange.fr > Le 27 nov. 2016 à 20:15, Jeffrey R. Carter <jrcar...@acm.org> a écrit : > > On 11/27/2016 11:48 AM, Pascal wrote: >> Many thanks Jeff. >> >> Specification has been modified and pushed to SF GIT branch dev_1.3 with a >> test case: >> https://sourceforge.net/p/gnoga/code/ci/dev_1.3/tree/src/gnoga-gui-element-canvas-context_2d-sprite.ads > > This looks good. I'd suggest Update_Interval rather than Trigger, and a > comment > to specify the default value. > > Why not store the sprite data directly in the vector? That would eliminate the > need for memory management. I don't see why you'd need the access type. > > -- > Jeff Carter > "I'm a lumberjack and I'm OK." > Monty Python's Flying Circus > 54 > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Gnoga-list mailing list > Gnoga-list@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/gnoga-list ------------------------------------------------------------------------------ _______________________________________________ Gnoga-list mailing list Gnoga-list@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gnoga-list