A trivial GLUT layer would not be too difficult I think. Could either simulate the render callback from a task, or implement a proper callback from the browser. Opening a window would create a canvas.
On Fri, 22 Feb 2019 at 09:11, Reinert Korsnes <[email protected]> wrote: > And including FreeGLUT? > Then I would reach a goal for my project :-) > > reinert > https://korsnesbiocomputing.no/ > > On 22/02/2019 07:44, Gautier de Montmollin wrote: > > Wow! > > > > If you find a way to adapt pure GL code to Gnoga-WebGL, you have a 3D > > engine in Ada, for free, for Gnoga: > > > > https://globe3d.sourceforge.io/ > > > > ... then, a multiplayer 3D game is a real possibility :-) > > > > G. > > > > _______________________________________________ > > Gnoga-list mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/gnoga-list > > > > > > _______________________________________________ > Gnoga-list mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gnoga-list >
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