A trivial GLUT layer would not be too difficult I think.  Could either
simulate the render callback from a task, or implement a proper callback
from the browser.  Opening a window would create a canvas.


On Fri, 22 Feb 2019 at 09:11, Reinert Korsnes <[email protected]>
wrote:

> And including FreeGLUT?
> Then I would reach a goal for my project :-)
>
> reinert
> https://korsnesbiocomputing.no/
>
> On 22/02/2019 07:44, Gautier de Montmollin wrote:
> > Wow!
> >
> > If you find a way to adapt pure GL code to Gnoga-WebGL, you have a 3D
> > engine in Ada, for free, for Gnoga:
> >
> >       https://globe3d.sourceforge.io/
> >
> > ... then, a multiplayer 3D game is a real possibility :-)
> >
> > G.
> >
> > _______________________________________________
> > Gnoga-list mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/gnoga-list
> >
>
>
>
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