> The question is: > Is it planned to use distributed parallel computing for building world-wide > AI to beat strongest human player?
An immediate problem is that the GNU Go codebase is not well adapted to parallel processing. SlugGo is an experiment in using GNU Go in a parallel way but in order to do this right I think one would need to deeply hack the engine. This thread is possibly relevant: http://lists.gnu.org/archive/html/gnugo-devel/2005-04/msg00041.html http://lists.gnu.org/archive/html/gnugo-devel/2005-04/msg00080.html http://lists.gnu.org/archive/html/gnugo-devel/2005-04/msg00101.html To summarize, in 2005 Paul Pogonyshev checked in changes into the CVS changing the architecture to use multiple boards. The idea died because the performance hit was too high. You can get this branch from the GIT repository where it is called multi-board. It is a fork of GNU Go 3.7.3. If you clone the repository at git://git.savannah.gnu.org/gnugo.git you can check out the remote branch origin/multi-branch and rename it to a local branch with the command: git checkout -b multi-board origin/multi-board > I would like to help the GnuGo project, because i like GNU > and Go. If you contribute to GNU Go we request that you assign copyright to the Free Software Foundation. In any case you are welcome to discuss your ideas on the gnugo-devel list, which you can subscribe to from: http://lists.gnu.org/mailman/listinfo/gnugo-devel Daniel Bump _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

