Am Donnerstag, den 04.06.2009, 07:45 -0500 schrieb Stefan Bidigaray: > I think I was unclear on how I was storing the data... > > On Thu, Jun 4, 2009 at 2:04 AM, Fred Kiefer <fredkie...@gmx.de> wrote: > I think that in almost all cases using NSData is better then > storing a > pointer. That way you only have to worry once (when creating > the NSData > object) about who is responsible for cleaning up afterwards. > > I'll go ahead and use a NSData object to store the data, but to make > my life easier on the playback side I only store raw 16-bit PCM data > into the object. This allows me to not have to convert it later, and > is the native format for most (if not all) sound cards.
Please remember that NSSound can also be used on headless servers (without sound cards) to merely process/stream/?? NSSound objects. So please try convert lazily when you actually need it. Cheers, David -- David Ayers Fellow of the Free Software Foundation Europe http://www.fsfe.org http://fellowship.fsfe.org _______________________________________________ Gnustep-dev mailing list Gnustep-dev@gnu.org http://lists.gnu.org/mailman/listinfo/gnustep-dev