Even if we do that, it's possible to implement these functions on top of
NSBezierPath.   I wrote a small subset of the DPS functions to do this when
I ported InnerSpace to Mac OS X.   The question is what should our
interface to the backend be?

GC


On Fri, Feb 1, 2013 at 11:37 AM, Riccardo Mottola <
riccardo.mott...@libero.it> wrote:

> Hi,
>
>
> Gregory Casamento wrote:
>
>> Fred,
>>
>> I think we should change the DPS interfaces to use CFGloat and NSInteger,
>> if this makes things easier.  It doesn't hurt to keep these interfaces, but
>> I wonder if it might not be a good idea to consider moving to something
>> modeled on the CoreGraphics API.
>>
>>
>>  up to 10.4 all those functions are still present in Cocoa, but without
> headers. Without headerss of course it is impossible to know if they
> changed signature...
>
> I don't think there is a risk updating our interfaces? If some old
> application uses them it needs to be updated too (I am thinking about
> somegames for example) but also that in cas of a 32bit machine the change
> would be a no-change, right?
>
> Riccardo
>



-- 
Gregory Casamento
Open Logic Corporation, Principal Consultant
yahoo/skype: greg_casamento, aol: gjcasa
(240)274-9630 (Cell)
http://www.gnustep.org
http://heronsperch.blogspot.com
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