Even if we do that, it's possible to implement these functions on top of NSBezierPath. I wrote a small subset of the DPS functions to do this when I ported InnerSpace to Mac OS X. The question is what should our interface to the backend be?
GC On Fri, Feb 1, 2013 at 11:37 AM, Riccardo Mottola < riccardo.mott...@libero.it> wrote: > Hi, > > > Gregory Casamento wrote: > >> Fred, >> >> I think we should change the DPS interfaces to use CFGloat and NSInteger, >> if this makes things easier. It doesn't hurt to keep these interfaces, but >> I wonder if it might not be a good idea to consider moving to something >> modeled on the CoreGraphics API. >> >> >> up to 10.4 all those functions are still present in Cocoa, but without > headers. Without headerss of course it is impossible to know if they > changed signature... > > I don't think there is a risk updating our interfaces? If some old > application uses them it needs to be updated too (I am thinking about > somegames for example) but also that in cas of a 32bit machine the change > would be a no-change, right? > > Riccardo > -- Gregory Casamento Open Logic Corporation, Principal Consultant yahoo/skype: greg_casamento, aol: gjcasa (240)274-9630 (Cell) http://www.gnustep.org http://heronsperch.blogspot.com
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