2014-12-16 5:19 GMT+12:00 David Chisnall <[email protected]>: > > Hi Johan, > > I still don't understand where this ties into Opal, which is an > implementation of the CoreGraphics APIs. Which CoreGraphics APIs require > this functionality to implement them? CoreGraphics is an immediate mode > API - it doesn't provide any kind of scene graph. Scene graphs are built > on top using CoreAnimation layers (or Cocoa Views). I'm still not sure > where these fit into Opal. I'd also recommend that you read the OpenStep > or Cocoa API naming conventions, as your method names are highly > problematic (e.g. get methods that don't take a pointer) and you're writing > very large amounts of code that could be trivially replaced with a fraction > of the amount (and with significantly less overhead - creating a class is > not free, each one will use at least 4KB of RAM in the runtime and you're > creating a load of classes that just differ by a function that could easily > be a block [or even function pointer] ivar). > > I've put the code in its own repo and library (GPL, LGPL) and it compiles now, it's at
https://github.com/enrytheermit/gnustep/tree/master/gnustep-fuzzy Please slow down, take a step back, work out: > > - What you are trying to do. > See my previous answer in the mail "patch for start on Opal Work", I will put it on the wiki at http://wiki.gnustep.org/index.php/Fuzzy I will write some documentation about what I am trying to do over there. I'll tell you when it's ready. The main purpose is putting some machine learning in a NextStep/GNUstep system which has enough idle cycles already. > - How, if at all, it fits in with GNUstep. > It alleviates the GNUstep system with less simpler screen updating for example. > - What the best way of implementing it is. > > As a seperate library it can even be used for games built with GS :-) I hope I answer your questions this way. `Enry
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