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I am attempting to generate a random starfield, in go. This is something that will need to printed on actual paper, but that is another issue and I only mention it to give some context for what I am doing here: Using go to create graphics to pair with something I'm already doing in go (I've been through several iterations of trying to use the go parts I have with numerous variations of tex/latex templates using asymptote, and I reached a point of frustration where I figured why not just do it all in go, as it seems less a problem than I originally thought -- but opens a new set of problems to solve, one of the biggest is that I know nothing at all about graphics, let alone how to apply graphics in go). Cosmic1 from: https://gist.github.com/thrisp/1ed1785ac6a902585595fb8cb52f0a16, generates the above it is the first thing that even roughly approximates what I want to do. Any thoughts, or help cleaning that up. Maybe tell me why exactly I can't directly translate an opengl shader to something cpu bound(which I suspect is a thing, I may need to do more that I can't see right now). -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.