On Friday, June 24, 2016 at 1:16:12 PM UTC-4, Joubin Houshyar wrote:
>
>
> On Friday, June 24, 2016 at 7:39:23 AM UTC-4, Konstantin Khomoutov wrote:
>>
>> On Fri, 24 Jun 2016 04:05:49 -0700 (PDT) 
>> dc0d <kaveh.sh...@gmail.com> wrote: 
>>
>> > To shuffle items in a slice I'm doing this: 
>> > 
>> > var res []Item 
>> > 
>> > //fill res logic 
>> > 
>> > shuffle := make(map[int]*Item) 
>> > for k, v := range res { 
>> >  shuffle[k] = &v 
>> > } 
>> > res = nil 
>> > for _, v := range shuffle { 
>> >  res = append(res, *v) 
>> > } 
>> > 
>> > Which inserts items into a map then ranges over that map. Ranging 
>> > over a map in Go returns the items in random order. 
>> > 
>> > 1 - I thought it's a cool trick! 
>> > 2 - Is anything bad about doing this? 
>>
>> What's wrong with a standard approach [1]? 
>>
>> 1. 
>> https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle#The_modern_algorithm
>>  
>>
>
>
> Thanks for the link.  I've been experimenting with quadratic residue mod p 
> (in N,  counting numbers, so no zero) based scrambler for the final stage 
> of a hash. P values in 17, 257, 4097, and 66537 map quite nicely to some of 
> the more usual mem-obj sizes. 
>

s/66537/65537

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