The playground caches everything, so running multiple times the same program will just serve the previously generated output.
Also in the playground everything is frozen at some point in the past : the clock, the randomness sources, and you can't make outgoing requests to import randomness from the network. On Friday, June 24, 2016 at 2:47:13 PM UTC+2, dc0d wrote: > Better be something wrong with playground! :) > > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.