The playground caches everything, so running multiple times the same 
program will just serve the previously generated output.

Also in the playground everything is frozen at some point in the past : the 
clock, the randomness sources, and you can't make outgoing requests to 
import randomness from the network.

On Friday, June 24, 2016 at 2:47:13 PM UTC+2, dc0d wrote:
 

> Better be something wrong with playground! :)
>
>

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