When I compile with: gomobile bind -target=ios -tags="ios" -v mygomobileios
and importing the generated Mygomobileios.framework I get an error: ld: '/mygo/src/mygomobileios/gomobileios_test/Mygomobileios.framework/Mygomobileios(go.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Which indicates the generated framework does not contain bitcode. Ho to get the bitcode generated? On Monday, April 1, 2019 at 9:30:23 AM UTC-7, Tristian Azuara wrote: > > Hi Elias, thank you for the quick reply, I see, you're correct it does > support the archs for ios, I had not tried it for ios, because the > documentation just mentions that you can specify specific instruction sets > when binding for android: > > $ gomobile bind --help > > > By default, -target=android builds shared libraries for all supported >> >> instruction sets (arm, arm64, 386, amd64). A subset of instruction sets >> >> can be selected by specifying target type with the architecture name. >>> E.g., >> >> -target=android/arm,android/386. >> >> >>> For -target ios, gomobile must be run on an OS X machine with Xcode >> >> installed. The generated Objective-C types can be prefixed with the >>> -prefix >> >> flag. >> >> > There's no mention that you can filter out instruction sets for iOS but I > just tested using it and it works!, thank you for pointing that out. > > Now, regarding the bitcode part basically, because it's added > automatically; any libraries that don't have BITCODE enabled don't link > properly, here's some sample output: > > GO111MODULE=off gomobile bind -v -target=ios/arm,ios/arm64,ios/amd64 > -tags=ios example.com/mobile > runtime/cgo > golang.org/x/mobile/internal/mobileinit > os/user > net > example.com/pycore > example.com/jscore > # example.com/pycore > ld: warning: ignoring file pycore/libpython-scriptengine.a, file was built > for archive which is not the architecture being linked (armv7): > pycore/libpython-scriptengine.a > ld: warning: object file (/Users/tristian/go/src/ > example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)) > was built for newer iOS version (9.3) than being linked (7.0) > ld: '/Users/tristian/go/src/ > example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)' > does not contain bitcode. You must rebuild it with bitcode enabled (Xcode > setting ENABLE_BITCODE), obtain an updated library from the vendor, or > disable bitcode for this target. for architecture armv7 > clang: error: linker command failed with exit code 1 (use -v to see > invocation) > # example.com/jscore > ld: warning: ignoring file jscore/libscriptengine-ios-x86_64.a, file was > built for archive which is not the architecture being linked (armv7): > jscore/libscriptengine-ios-x86_64.a > ld: warning: object file (/Users/tristian/go/src/ > example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)) was > built for newer iOS version (10.2) than being linked (7.0) > ld: '/Users/tristian/go/src/ > example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)' does > not contain bitcode. You must rebuild it with bitcode enabled (Xcode > setting ENABLE_BITCODE), obtain an updated library from the vendor, or > disable bitcode for this target. for architecture armv7 > clang: error: linker command failed with exit code 1 (use -v to see > invocation) > gomobile: darwin-arm: go build -tags ios ios -v -buildmode=c-archive -o > /var/folders/g1/v3hz1sm92nv7wbzpg3dx_h_h0000gp/T/gomobile-work-974051835/mobile-arm.a > > gobind failed: exit status 2 > > make: *** [Mobile.framework] Error 1 > > This would force us to recompile libpython-scriptengine-ios.a or any > other libraries that don't have bitcode support > > When I comment out -fembed-bitcode I no longer see that error. > > Best, Tristian > > On Monday, April 1, 2019 at 12:09:35 AM UTC-7, ma...@eliasnaur.com wrote: >> >> Hi, >> >> The -target flag does support architectures. Have you tried -target >> ios/amd64,ios/arm64,ios/arm from your example? >> >> I'm not sure I understand the problem with bitcode and macOS; what is the >> error you get from -fembed-bitcode? >> >> - elias >> >> On Monday, April 1, 2019 at 6:32:35 AM UTC+2, Tristian Azuara wrote: >>> >>> Hi! >>> >>> First, gomobile has been a real life saver thank you to all of those who >>> have contributed. >>> >>> The current commit at master (167ebed0ec6dd457a6b24a4f61db913f0af11f70) >>> automatically adds the "-fembed-bitcode" flag to the cflags and >>> it also automatically builds for all of iOS architectures. >>> >>> We currently use `gomobile` to produce a framework for iOS and macOS >>> applications. We also include applications for macOS that do not include >>> support for instruction sets such as `386` but iOS does, some of those >>> libraries we have no control over and some are our own. >>> >>> Our current workaround is for us to manually patch `gomobile`'s source, >>> like follows: >>> >>> λ ~/go/src/golang.org/x/mobile (master): git diff -p >>> diff --git a/cmd/gomobile/env.go b/cmd/gomobile/env.go >>> index dbf9c8c..8f21b10 100644 >>> --- a/cmd/gomobile/env.go >>> +++ b/cmd/gomobile/env.go >>> @@ -23,7 +23,8 @@ var ( >>> androidArmNM string >>> darwinArmNM string >>> >>> - allArchs = []string{"arm", "arm64", "386", "amd64"} >>> + // allArchs = []string{"arm", "arm64", "386", "amd64"} >>> + allArchs = []string{"arm", "arm64", "amd64"} >>> ) >>> >>> func buildEnvInit() (cleanup func(), err error) { >>> @@ -137,7 +138,7 @@ func envInit() (err error) { >>> default: >>> panic(fmt.Errorf("unknown GOARCH: %q", arch)) >>> } >>> - cflags += " -fembed-bitcode" >>> + // cflags += " -fembed-bitcode" >>> if err != nil { >>> return err >>> } >>> >>> I think that the addition of the following options would greatly >>> simplify our CI/CD process, the goal would be to be able to use the command >>> as follows: >>> >>> $ gomobile bind -target=ios/arm,ios/arm64,ios/amd64 -nobitcode >>> example.com/libs/mobile >>> >>> By running it that way basically one would be able to exclude iOS >>> simulator arch and the bitcode situation. I understand that probably it may >>> not be something common, but being able to adjust the build process would >>> be a great boon. >>> >>> Does anyone else find that this would be something useful?, I'd be happy >>> to contribute to this. >>> >>> Cheers, Tristian. >>> >> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/1ed4f820-e44d-49ea-bb1c-6dcfa0ec3632%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.