When I compile with:
gomobile bind -target=ios -tags="ios" -v mygomobileios


and importing the generated Mygomobileios.framework

I get an error:

ld: 
'/mygo/src/mygomobileios/gomobileios_test/Mygomobileios.framework/Mygomobileios(go.o)'
 
does not contain bitcode. You must rebuild it with bitcode enabled (Xcode 
setting ENABLE_BITCODE), obtain an updated library from the vendor, or 
disable bitcode for this target. for architecture arm64

clang: error: linker command failed with exit code 1 (use -v to see 
invocation)

Which indicates the generated framework does not contain bitcode.

Ho to get the bitcode generated?

On Monday, April 1, 2019 at 9:30:23 AM UTC-7, Tristian Azuara wrote:
>
> Hi Elias, thank you for the quick reply, I see, you're correct it does 
> support the archs for ios, I had not tried it for ios, because the 
> documentation just mentions that you can specify specific instruction sets 
> when binding for android:
>
> $ gomobile bind --help
>
>
> By default, -target=android builds shared libraries for all supported
>>
>> instruction sets (arm, arm64, 386, amd64). A subset of instruction sets
>>
>> can be selected by specifying target type with the architecture name. 
>>> E.g.,
>>
>> -target=android/arm,android/386.
>>
>>
>>> For -target ios, gomobile must be run on an OS X machine with Xcode
>>
>> installed. The generated Objective-C types can be prefixed with the 
>>> -prefix
>>
>> flag.
>>
>>
> There's no mention that you can filter out instruction sets for iOS but I 
> just tested using it and it works!, thank you for pointing that out.
>
> Now, regarding the bitcode part basically, because it's added 
> automatically; any libraries that don't have BITCODE enabled don't link 
> properly, here's some sample output:
>
> GO111MODULE=off gomobile bind -v -target=ios/arm,ios/arm64,ios/amd64 
> -tags=ios example.com/mobile
> runtime/cgo
> golang.org/x/mobile/internal/mobileinit
> os/user
> net
> example.com/pycore
> example.com/jscore
> # example.com/pycore
> ld: warning: ignoring file pycore/libpython-scriptengine.a, file was built 
> for archive which is not the architecture being linked (armv7): 
> pycore/libpython-scriptengine.a
> ld: warning: object file (/Users/tristian/go/src/
> example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)) 
> was built for newer iOS version (9.3) than being linked (7.0)
> ld: '/Users/tristian/go/src/
> example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)' 
> does not contain bitcode. You must rebuild it with bitcode enabled (Xcode 
> setting ENABLE_BITCODE), obtain an updated library from the vendor, or 
> disable bitcode for this target. for architecture armv7
> clang: error: linker command failed with exit code 1 (use -v to see 
> invocation)
> # example.com/jscore
> ld: warning: ignoring file jscore/libscriptengine-ios-x86_64.a, file was 
> built for archive which is not the architecture being linked (armv7): 
> jscore/libscriptengine-ios-x86_64.a
> ld: warning: object file (/Users/tristian/go/src/
> example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)) was 
> built for newer iOS version (10.2) than being linked (7.0)
> ld: '/Users/tristian/go/src/
> example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)' does 
> not contain bitcode. You must rebuild it with bitcode enabled (Xcode 
> setting ENABLE_BITCODE), obtain an updated library from the vendor, or 
> disable bitcode for this target. for architecture armv7
> clang: error: linker command failed with exit code 1 (use -v to see 
> invocation)
> gomobile: darwin-arm: go build -tags ios ios -v -buildmode=c-archive -o 
> /var/folders/g1/v3hz1sm92nv7wbzpg3dx_h_h0000gp/T/gomobile-work-974051835/mobile-arm.a
>  
> gobind failed: exit status 2
>
> make: *** [Mobile.framework] Error 1
>
> This would force us to recompile libpython-scriptengine-ios.a or any 
> other libraries that don't have bitcode support
>
> When I comment out -fembed-bitcode I no longer see that error.
>
> Best, Tristian
>
> On Monday, April 1, 2019 at 12:09:35 AM UTC-7, ma...@eliasnaur.com wrote:
>>
>> Hi,
>>
>> The -target flag does support architectures. Have you tried -target 
>> ios/amd64,ios/arm64,ios/arm from your example?
>>
>> I'm not sure I understand the problem with bitcode and macOS; what is the 
>> error you get from  -fembed-bitcode?
>>
>>   - elias
>>
>> On Monday, April 1, 2019 at 6:32:35 AM UTC+2, Tristian Azuara wrote:
>>>
>>> Hi!
>>>
>>> First, gomobile has been a real life saver thank you to all of those who 
>>> have contributed.
>>>
>>> The current commit at master (167ebed0ec6dd457a6b24a4f61db913f0af11f70) 
>>> automatically adds the "-fembed-bitcode" flag to the cflags and 
>>> it also automatically builds for all of iOS architectures.
>>>
>>> We currently use `gomobile` to produce a framework for iOS and macOS 
>>> applications. We also include applications for macOS that do not include 
>>> support for instruction sets such as `386` but iOS does, some of those 
>>> libraries we have no control over and some are our own.
>>>
>>> Our current workaround is for us to manually patch `gomobile`'s source, 
>>> like follows:
>>>
>>>  λ ~/go/src/golang.org/x/mobile (master): git diff -p
>>> diff --git a/cmd/gomobile/env.go b/cmd/gomobile/env.go
>>> index dbf9c8c..8f21b10 100644
>>> --- a/cmd/gomobile/env.go
>>> +++ b/cmd/gomobile/env.go
>>> @@ -23,7 +23,8 @@ var (
>>>         androidArmNM string
>>>         darwinArmNM  string
>>>  
>>> -       allArchs = []string{"arm", "arm64", "386", "amd64"}
>>> +       // allArchs = []string{"arm", "arm64", "386", "amd64"}
>>> +       allArchs = []string{"arm", "arm64", "amd64"}
>>>  )
>>>  
>>>  func buildEnvInit() (cleanup func(), err error) {
>>> @@ -137,7 +138,7 @@ func envInit() (err error) {
>>>                 default:
>>>                         panic(fmt.Errorf("unknown GOARCH: %q", arch))
>>>                 }
>>> -               cflags += " -fembed-bitcode"
>>> +               // cflags += " -fembed-bitcode"
>>>                 if err != nil {
>>>                         return err
>>>                 }
>>>
>>> I think that the addition of the following options would greatly 
>>> simplify our CI/CD process, the goal would be to be able to use the command 
>>> as follows:
>>>
>>> $ gomobile bind -target=ios/arm,ios/arm64,ios/amd64 -nobitcode 
>>> example.com/libs/mobile
>>>
>>> By running it that way basically one would be able to exclude iOS 
>>> simulator arch and the bitcode situation. I understand that probably it may 
>>> not be something common, but being able to adjust the build process would 
>>> be a great boon.
>>>
>>> Does anyone else find that this would be something useful?, I'd be happy 
>>> to contribute to this.
>>>
>>> Cheers, Tristian.
>>>
>>

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