Hi!, gomobile does not produce BITCODE enabled frameworks, (AFAIK) you have to set the XCode `ENABLE_BITCODE` build setting to `NO`, `gomobile` (the latest version) automatically adds the `-fembed-bitcode` as C flag, here you can find a better explanation of it:
* https://stackoverflow.com/a/34965178 On Tuesday, May 14, 2019 at 9:00:32 PM UTC-7, const...@topinvestor.app wrote: > > When I compile with: > gomobile bind -target=ios -tags="ios" -v mygomobileios > > > and importing the generated Mygomobileios.framework > > I get an error: > > ld: > '/mygo/src/mygomobileios/gomobileios_test/Mygomobileios.framework/Mygomobileios(go.o)' > > does not contain bitcode. You must rebuild it with bitcode enabled (Xcode > setting ENABLE_BITCODE), obtain an updated library from the vendor, or > disable bitcode for this target. for architecture arm64 > > clang: error: linker command failed with exit code 1 (use -v to see > invocation) > > Which indicates the generated framework does not contain bitcode. > > Ho to get the bitcode generated? > > On Monday, April 1, 2019 at 9:30:23 AM UTC-7, Tristian Azuara wrote: >> >> Hi Elias, thank you for the quick reply, I see, you're correct it does >> support the archs for ios, I had not tried it for ios, because the >> documentation just mentions that you can specify specific instruction sets >> when binding for android: >> >> $ gomobile bind --help >> >> >> By default, -target=android builds shared libraries for all supported >>> >>> instruction sets (arm, arm64, 386, amd64). A subset of instruction sets >>> >>> can be selected by specifying target type with the architecture name. >>>> E.g., >>> >>> -target=android/arm,android/386. >>> >>> >>>> For -target ios, gomobile must be run on an OS X machine with Xcode >>> >>> installed. The generated Objective-C types can be prefixed with the >>>> -prefix >>> >>> flag. >>> >>> >> There's no mention that you can filter out instruction sets for iOS but I >> just tested using it and it works!, thank you for pointing that out. >> >> Now, regarding the bitcode part basically, because it's added >> automatically; any libraries that don't have BITCODE enabled don't link >> properly, here's some sample output: >> >> GO111MODULE=off gomobile bind -v -target=ios/arm,ios/arm64,ios/amd64 >> -tags=ios example.com/mobile >> runtime/cgo >> golang.org/x/mobile/internal/mobileinit >> os/user >> net >> example.com/pycore >> example.com/jscore >> # example.com/pycore >> ld: warning: ignoring file pycore/libpython-scriptengine.a, file was >> built for archive which is not the architecture being linked (armv7): >> pycore/libpython-scriptengine.a >> ld: warning: object file (/Users/tristian/go/src/ >> example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)) >> was built for newer iOS version (9.3) than being linked (7.0) >> ld: '/Users/tristian/go/src/ >> example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)' >> does not contain bitcode. You must rebuild it with bitcode enabled (Xcode >> setting ENABLE_BITCODE), obtain an updated library from the vendor, or >> disable bitcode for this target. for architecture armv7 >> clang: error: linker command failed with exit code 1 (use -v to see >> invocation) >> # example.com/jscore >> ld: warning: ignoring file jscore/libscriptengine-ios-x86_64.a, file was >> built for archive which is not the architecture being linked (armv7): >> jscore/libscriptengine-ios-x86_64.a >> ld: warning: object file (/Users/tristian/go/src/ >> example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)) was >> built for newer iOS version (10.2) than being linked (7.0) >> ld: '/Users/tristian/go/src/ >> example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)' does >> not contain bitcode. You must rebuild it with bitcode enabled (Xcode >> setting ENABLE_BITCODE), obtain an updated library from the vendor, or >> disable bitcode for this target. for architecture armv7 >> clang: error: linker command failed with exit code 1 (use -v to see >> invocation) >> gomobile: darwin-arm: go build -tags ios ios -v -buildmode=c-archive -o >> /var/folders/g1/v3hz1sm92nv7wbzpg3dx_h_h0000gp/T/gomobile-work-974051835/mobile-arm.a >> >> gobind failed: exit status 2 >> >> make: *** [Mobile.framework] Error 1 >> >> This would force us to recompile libpython-scriptengine-ios.a or any >> other libraries that don't have bitcode support >> >> When I comment out -fembed-bitcode I no longer see that error. >> >> Best, Tristian >> >> On Monday, April 1, 2019 at 12:09:35 AM UTC-7, ma...@eliasnaur.com wrote: >>> >>> Hi, >>> >>> The -target flag does support architectures. Have you tried -target >>> ios/amd64,ios/arm64,ios/arm from your example? >>> >>> I'm not sure I understand the problem with bitcode and macOS; what is >>> the error you get from -fembed-bitcode? >>> >>> - elias >>> >>> On Monday, April 1, 2019 at 6:32:35 AM UTC+2, Tristian Azuara wrote: >>>> >>>> Hi! >>>> >>>> First, gomobile has been a real life saver thank you to all of those >>>> who have contributed. >>>> >>>> The current commit at master (167ebed0ec6dd457a6b24a4f61db913f0af11f70) >>>> automatically adds the "-fembed-bitcode" flag to the cflags and >>>> it also automatically builds for all of iOS architectures. >>>> >>>> We currently use `gomobile` to produce a framework for iOS and macOS >>>> applications. We also include applications for macOS that do not include >>>> support for instruction sets such as `386` but iOS does, some of those >>>> libraries we have no control over and some are our own. >>>> >>>> Our current workaround is for us to manually patch `gomobile`'s source, >>>> like follows: >>>> >>>> λ ~/go/src/golang.org/x/mobile (master): git diff -p >>>> diff --git a/cmd/gomobile/env.go b/cmd/gomobile/env.go >>>> index dbf9c8c..8f21b10 100644 >>>> --- a/cmd/gomobile/env.go >>>> +++ b/cmd/gomobile/env.go >>>> @@ -23,7 +23,8 @@ var ( >>>> androidArmNM string >>>> darwinArmNM string >>>> >>>> - allArchs = []string{"arm", "arm64", "386", "amd64"} >>>> + // allArchs = []string{"arm", "arm64", "386", "amd64"} >>>> + allArchs = []string{"arm", "arm64", "amd64"} >>>> ) >>>> >>>> func buildEnvInit() (cleanup func(), err error) { >>>> @@ -137,7 +138,7 @@ func envInit() (err error) { >>>> default: >>>> panic(fmt.Errorf("unknown GOARCH: %q", arch)) >>>> } >>>> - cflags += " -fembed-bitcode" >>>> + // cflags += " -fembed-bitcode" >>>> if err != nil { >>>> return err >>>> } >>>> >>>> I think that the addition of the following options would greatly >>>> simplify our CI/CD process, the goal would be to be able to use the >>>> command >>>> as follows: >>>> >>>> $ gomobile bind -target=ios/arm,ios/arm64,ios/amd64 -nobitcode >>>> example.com/libs/mobile >>>> >>>> By running it that way basically one would be able to exclude iOS >>>> simulator arch and the bitcode situation. I understand that probably it >>>> may >>>> not be something common, but being able to adjust the build process would >>>> be a great boon. >>>> >>>> Does anyone else find that this would be something useful?, I'd be >>>> happy to contribute to this. >>>> >>>> Cheers, Tristian. >>>> >>> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/feffb30c-1d3d-4239-a34c-b917e4c2e807%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.