It may be easier - as you can code it in a more procedural fashion, but you can 
do it in either system - there are many techniques you can use. 

There are also “green threads” libraries (crates) available for Rust. These may 
over more control over the internal scheduler as well. 

> On Nov 13, 2019, at 8:02 AM, Serge Hulne <serge.hu...@gmail.com> wrote:
> 
> Am I therefore correct in assuming that, if the problem I am trying to model 
> is not IO bound or CPU bound, but deals essentially with modeling a large 
> number of independent cells (a sort of massively parallel « Game of life »), 
> where each cells lives in its own process, it makes more sense to model it in 
> Golang rather than rust?
> 
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