The updating of the bit array if shared needs to atomic as well, probably with 
a read and cas.  

> On Dec 1, 2019, at 9:19 PM, Liam <networkimp...@gmail.com> wrote:
> 
> 
> Oh you've allocated a bit array for every value in the test range, then 
> checked for gaps in it?
> 
>> On Sunday, December 1, 2019 at 2:21:55 PM UTC-8, Michael Jones wrote:
>> Oh! That's just a bit per integer in the test range 0..total-1. Since Go 
>> (and everything else) lacks a bit type, I just type such code automatically. 
>> Bytes hold 8 bits. Array size must be rounded up, so
>> 
>> a := make([]byte, (total+8-1)/8)
>> 
>> array index for test integer n is n/8, so "n>>3"
>> 
>> bit index for the j-th bit, counting up from 0 for the 1's place is "1<<j"
>> 
>> j is n%8, so "n&(8-1)"
>> 
>> if mask=1<<(n&(8-1)) then one can test if the bit is set with
>> 
>> a[n>>3] & mask != 0
>> 
>> to set it is 
>> 
>> a[n>>3] |= mask
>> 
>> the values 3 and 8 here are from 8 bits in a byte and 8 = 2**3. if using 
>> 64-bit ints they become 6 and 64. 
>> 
>>> On Sat, Nov 30, 2019 at 7:06 PM Liam <networ...@gmail.com> wrote:
>>> I wrote a less-sophisticated version of your test, then realized I'd 
>>> misspent my time; all I needed was to change the atomic.Add*() to a 
>>> mutex-protected counter, and see whether my app still failed; it did.
>>> 
>>> But since you took the trouble, I read your code, and would like to 
>>> understand your collision detector. Could you explain this bit?
>>> 
>>> for _, v := range a {
>>>   mask := byte(1 << (v & (8 - 1))) 
>>>   index := v >> 3
>>> 
>>>   if tally[index]&mask != 0 { ... }
>>>   ...
>>> }
>>> 
>>>> On Saturday, November 30, 2019 at 5:33:50 PM UTC-8, Michael Jones wrote:
>>>> As a follow-up, some more timing:
>>>> 
>>>> 47088064 atomic increments/sec (my original email above for heavy 
>>>> synchronization conflict incrementing)
>>>> 
>>>> 142049067 atomic increments/sec when each goroutine has its own atomic 
>>>> update target. (Not testing global synchronization/mutex, just the 
>>>> overhead of congested vs not.)
>>>> 
>>>> 426232527 ordinary "x++" increments in the workers.
>>>> 
>>>> General idea to remember:
>>>> 
>>>> Atomic increment is ~3x slower than simple add when uncontested.
>>>> Highly contested atomic increment is ~3x closer than uncontested, 
>>>> therefore ~9x-10x slower than simple add.
>>>> 
>>>> 10x is not insignificant, but is nevertheless remarkable for a reliable 
>>>> atomic operation. This was once, "back in the day", a remarkably expensive 
>>>> operation, an a feat of genius to accomplish (Dekker's Algorithm). That it 
>>>> is now just a number-of-fingers cycles is fantastic progress!
>>>> 
>>>>> On Sat, Nov 30, 2019 at 3:38 PM Michael Jones <michae...@gmail.com> wrote:
>>>>> Liam,
>>>>> 
>>>>> I just wrote a little stress test program for you. Maybe it will make you 
>>>>> less stressed. ;-)
>>>>> https://play.golang.org/p/5_7Geyczd1V
>>>>> 
>>>>> 4 CPU 2016 MacBook Pro:
>>>>> celeste:atom mtj$ go run main.go
>>>>> 32 concurrent workers
>>>>> 128 batches of 1048576 atomic increments, 134217728 total increments
>>>>> 2.850 seconds elapsed, 47088064 atomic increments/sec
>>>>> 0 collisions
>>>>> 
>>>>> 18 CPU 2019 iMacPro:
>>>>> plum:atom mtj$ go run main.go
>>>>> 32 concurrent workers
>>>>> 128 batches of 1048576 atomic increments, 134217728 total increments
>>>>> 2.730 seconds elapsed, 49167382 atomic increments/sec
>>>>> 0 collisions
>>>>> 
>>>>> Exhaustive demonstration is no proof, but changing the parameters here 
>>>>> may increase your comfort.
>>>>> 
>>>>> Michael
>>>>> 
>>>>>> On Sat, Nov 30, 2019 at 1:02 PM Robert Engels <ren...@ix.netcom.com> 
>>>>>> wrote:
>>>>>> If this was broken I think a lot of things would break. 
>>>>>> 
>>>>>>>> On Nov 30, 2019, at 1:56 PM, Liam <networ...@gmail.com> wrote:
>>>>>>>> 
>>>>>>> 
>>>>>>> The stress test for my app fails frequently with what looks like a 
>>>>>>> collision in atomic.AddUint64() results, so I wondered whether I had 
>>>>>>> misunderstood atomic-add.
>>>>>>> 
>>>>>>> So far I can't reproduce it with a small program, so I've probably 
>>>>>>> misunderstood my app :-)
>>>>>>> 
>>>>>>>> On Friday, November 29, 2019 at 6:41:39 PM UTC-8, Kurtis Rader wrote:
>>>>>>>>> On Fri, Nov 29, 2019 at 6:21 PM Liam <networ...@gmail.com> wrote:
>>>>>>>> 
>>>>>>>>> Does atomic.AddInt32(&x, 1) always yield unique values for concurrent 
>>>>>>>>> callers?
>>>>>>>>> 
>>>>>>>>> I'm guessing not, because (I think) I'm seeing that two callers get 
>>>>>>>>> x+2, neither gets x+1.
>>>>>>>> 
>>>>>>>> That shouldn't happen, AFAICT. Can you share the code where the 
>>>>>>>> incorrect behavior is occurring? Or, preferably, a simple reproducer 
>>>>>>>> program?
>>>>>>>>   
>>>>>>>>> Is there a way to generate unique values with pkg atomic, or is a 
>>>>>>>>> mutex required?
>>>>>>>> 
>>>>>>>> Keep in mind that atomic.AddInt32() has the usual two's-complement  
>>>>>>>> overflow semantics. If all you want is a generation counter you really 
>>>>>>>> should be using a uint32 and atomic.AddUint32(). Also, depending on 
>>>>>>>> your preferences and performance considerations you might find it 
>>>>>>>> preferable to use a channel that holds a single int, or small number 
>>>>>>>> of ints, that is fed by a producer goroutine and consumed by any 
>>>>>>>> context needing a uniq ID. That makes it easier to abstract the 
>>>>>>>> generation of "unique" ints so that they satisfy other constraints 
>>>>>>>> (e.g., they must be even, odd, prime, etc.).
>>>>>>>> 
>>>>>>>> -- 
>>>>>>>> Kurtis Rader
>>>>>>>> Caretaker of the exceptional canines Junior and Hank
>>>>>>> 
>>>>>>> -- 
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>>>>>> 
>>>>>> -- 
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>>>>> 
>>>>> 
>>>>> -- 
>>>>> Michael T. Jones
>>>>> michae...@gmail.com
>>>> 
>>>> 
>>>> -- 
>>>> Michael T. Jones
>>>> michae...@gmail.com
>>> 
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>> 
>> 
>> -- 
>> Michael T. Jones
>> michae...@gmail.com
> 
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