On 9/12/20 8:27 PM, Andy Hall wrote:
Thanks Martin...I'll be sure to add a mutex lock and unlock either side of the map call...probably shouldn't have chosen a networked multi-player game as my first project but I sure am learning a lot !! It's a very fun language too.
There is also *sync.Map* with a nice documentation. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/33c7301f-825d-86c3-d407-74fc0e8c0a3b%40gmail.com.