On Tue, Apr 5, 2022 at 6:50 PM ben...@gmail.com <benh...@gmail.com> wrote: > >> The playground isn't intended to be an exact replica of running a >> program on a real machine. If the program uses too many resources it >> will simply be stopped. > > > Both fair enough. But surely the runner can distinguish when the program ran > successfully to completion versus when it was stopped, and print an error in > the latter case? Even if it was just something generic like "out of memory" > or even "program stopped". Currently it prints nothing, which looks like a > success.
Sure, report an issue against the playground. I honestly have no idea how difficult this would be to fix. Ian -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/CAOyqgcXD5xFEfqk7ziL%2BQw5U%2BRFmdmQrKwZYmh-z4g%2BdoLHq6w%40mail.gmail.com.