FWIW, I found this thread:
https://groups.google.com/g/golang-nuts/c/QFiyvup5UuY/m/xBalv9Y3CAAJ
which says experimentally (albeit without showing code or results) that
    append(S(nil), s...)
    append(s[:0:0], s...)
are faster than some other methods of cloning a slice, when s is "large".

On Thursday 26 September 2024 at 14:55:22 UTC+1 Brian Candler wrote:

> > I want to know the reason behind the decision of using *append(s[:0:0], 
> s...)* over the previous code
>
> It would be helpful to identify specifically the "previous code" you're 
> comparing against.  Looking in git history I find this commit from about a 
> year ago:
>
> commit b581e447394b4ba7a08ea64b214781cae0f4ef6c
> Author: Brad Fitzpatrick <brad...@golang.org>
> Date:   Sat Aug 19 09:08:38 2023 -0700
>
>     slices: simplify Clone a bit
>
>     No need for an explicit nil check. Slicing the input slice
>     down to zero capacity also preserves nil.
>
>     Change-Id: I1f53cc485373d0e65971cd87b6243650ac72612c
>     Reviewed-on: https://go-review.googlesource.com/c/go/+/521037
>     Run-TryBot: Brad Fitzpatrick <brad...@golang.org>
>     Reviewed-by: Dmitri Shuralyov <dmit...@google.com>
>     TryBot-Result: Gopher Robot <go...@golang.org>
>     Reviewed-by: Ian Lance Taylor <ia...@google.com>
>
> diff --git a/src/slices/slices.go b/src/slices/slices.go
> index a4d9f7e3f5..252a8eecfc 100644
> --- a/src/slices/slices.go
> +++ b/src/slices/slices.go
> @@ -333,11 +333,8 @@ func Replace[S ~[]E, E any](s S, i, j int, v ...E) S {
>  // Clone returns a copy of the slice.
>  // The elements are copied using assignment, so this is a shallow clone.
>  func Clone[S ~[]E, E any](s S) S {
> -       // Preserve nil in case it matters.
> -       if s == nil {
> -               return nil
> -       }
> -       return append(S([]E{}), s...)
> +       // The s[:0:0] preserves nil in case it matters.
> +       return append(s[:0:0], s...)
>  }
>
> Is that the change you're referring to?
>
> The comment says that "slicing the input slice down to zero capacity also 
> preserves nil", which I confirm:
> https://go.dev/play/p/W21qUffeSpg
>
> Therefore, it's an explicit goal of the code to preserve nilness ("in case 
> it matters"), which your alternative of *append(S(nil), s...)* would not 
> do. I do agree that for most practical purposes a nil slice and a 
> zero-length, zero-capacity slice are more or less interchangeable, but it 
> *is* possible to distinguish them:
> https://go.dev/play/p/Irxuq6pbv4X
> ... and therefore some code might depend on this (perhaps a serialization 
> library?). It's user-visible, so it's safest to clone like with like.
>
> Apart from that, your issue seems to be: cloning an empty slice with the 
> new code keeps a reference to the original slice backing array, albeit with 
> zero len and cap. It can never overwrite the original backing slice, but it 
> *can* prevent the original backing array being freed. Is that a correct 
> summary? 
>
> It seems to me that it would be pretty perverse to take a large slice, 
> slice it down to zero len, and then ask for it to be cloned; your example 
> doesn't seem like a real-world use case.
>
> On Thursday 26 September 2024 at 13:29:59 UTC+1 Hikmatulloh Hari Mukti 
> (Hari) wrote:
>
>> Hi gophers, I want to know the reason behind the decision of using 
>> *append(s[:0:0], 
>> s...)* over the previous code since the two code return different slice 
>> when dealing slice with zero len. The previous code will return brand new 
>> slice with size zero, while the current code return an empty slice that's 
>> still pointing to the previous array. And also, why not maybe using 
>> *append(S(nil), 
>> s...)* instead? This will return nil when dealing with zero len slice 
>> though, but what's the potential problem that it will cause?
>>
>> I don't know if this can be considered for a problem, but here is my 
>> concern for the current code, *append(s[:0:0], s...)* :
>>
>> If we try to create slices from an array pool to reduce allocation by 
>> using append, and many our slices turned out to be zero, slices.Clone will 
>> return slice that still pointing to array in the pool. If we try creating 
>> many of them concurrently, (if I understand it correctly) the pool may try 
>> to create many array objects as the object retrieved from Get may haven't 
>> been Put back to the pool. Those array objects can only be 
>> garbage-collected after those slices are no longer used / reachable and if 
>> it's an array of a big struct, wouldn't it might potentially pressure the 
>> memory?
>>
>> Here is just a pseudo-code for illustration only. I think the array 
>> generated by pool will only be garbage-collected once *ch* is consumed 
>> and the slices are no longer used:
>>
>> var pool = sync.Pool{New: func() any { return &[255]bigstruct{} }}
>> var ch = make(chan []bigstruct, 1000)
>> for i := 0; i < 1000; i++ {
>> go func() {
>> arr := pool.Get().(*[255]bigstruct)
>> defer pool.Put(arr)
>> s := arr[:0]
>> ch <- slices.Clone(s) // slice points to arr
>> }()
>> }
>>
>>
>> CMIIW and thank you!
>>
>>
>>
>>

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