Não é bem assim mas é mais ou menos isto....

-----Mensagem original-----
De: [email protected] [mailto:[EMAIL PROTECTED] Em
nome de Rafael Dias
Enviada em: Tuesday, June 06, 2006 10:27 PM
Para: [email protected]
Assunto: Re: [gl-L] Animê hikarunogo

Ikaru No Go? Excelente! Leia também o mangá, é mais interessante!

Essa historinha é tão boa que fez fez o Go sair do risco de extinção
no Japão. Espalhou-se até China e Coréia...

Rafael

2006/6/6, antonio kleber de araujo <[EMAIL PROTECTED]>:
>
>
> Ia mandar em PVT para o masca, mas vai geral, pois poderia interessar a
alguém
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> Quem quiser aprender os rudimentos do GO baixe este Animê hikarunogo
>
> ________________________________

>
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> Hikaru no Go premiere May 2 on ImaginAsian TV
> anounced on 2006-05-01 10:47
> ________________________________

>
> IMAGINASIAN TV ACQUIRES HIT ANIME SERIES
>
> "HIKARU NO GO" FROM VIZ MEDIA
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> Series sparked international resurgence in popularity of the strategy game
Go
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> NEW YORK, April 28, 2006 – ImaginAsian TV (iaTV) announced that it has
acquired the hit anime series SHONEN JUMP's HIKARU NO GO from animation,
publishing and licensing, company VIZ Media, LLC. Based on the best-selling
manga written by Yumi Hotta and illustrated by Takeshi Obata, HIKARU NO GO
is scheduled to premiere on iaTV on May 2, 2006 at 8 p.m. PT/ET. ImaginAsian
TV, America's first 24-hour Asian American television network, will be the
first U.S. network to broadcast both the subtitled and dubbed versions of
the series.
>
>
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> "With its unique storyline and fantastic animation, HIKARU NO GO is
possibly one of the most compelling anime ever produced," said David Chu,
SVP of production and programming at ImaginAsian TV. "We couldn't be more
excited about adding this series to our line-up."
>
>
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> In Japan, HIKARU NO GO has enjoyed tremendous success as a manga and anime
series since its debut in 1998 in the weekly Shonen Jump comic anthology
magazine. Twenty-three volumes of the manga were published, and the creation
of the 75-episode animated series later followed. The popularity of HIKARU
NO GO spurred a massive interest in the ancient strategy Go game among the
youth in Japan, Korea and Hong Kong. North America has also seen a similar
resurgence in the game's popularity since VIZ Media began publishing the
manga series in its monthly SHONEN JUMP magazine in 2004.
>
>
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> "HIKARU NO GO is a phenomenal success in Japan, and we're thrilled to be
continuing its momentum here in the U.S.," said John Easum, executive vice
president, VIZ Media. "In ImaginAsian TV we have found the perfect venue for
the series' U.S. television debut."
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>
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> HIKARU NO GO tells the story of Hikaru Shindo, a young student who
stumbles across a dusty old Go board while exploring his grandfather's
attic. Trapped inside is Fujiwara-no-Sai, the ghost of an ancient Go master
that enters Hikaru's consciousness, allowing
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> (More…)
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> him to communicate with the spirit. Sai, newly awakened, wishes for
nothing more than to play Go again. Urged on by Sai, Hikaru reluctantly
begins playing Go. As he begins to appreciate the complexities of the game,
Hikaru makes it his quest to become the ultimate Go champion. Featuring
high-quality a nimation by Studio Pierrot (Naruto, Bleach), HIKARU NO GO is
a visual tour de force, fast-paced adventure, and compelling coming of age
story in one.
>
>
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> Both subtitled and dubbed airings of HIKARU NO GO on ImaginAsian TV will
also feature a live-action "How to Play Go" segment, originally aired on
Japanese television.
>
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>
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> About ImaginAsian TV
>
> ImaginAsian TV (iaTV) is America's first national 24-hour Asian American
network, catering to American audiences with a passion "for all things
Asian," including more than 14 million Asian / Pacific Americans. iaTV (
www.iatv.tv) offers top-notch entertainment, news, anime, music videos,
movies, and original programming from Asia and the U.S. All foreign-language
programs are subtitled in English to meet the needs of the general public,
and English-speaking hosts introduce shows during prime time. Fully
advertiser-supported, ImaginAsian TV is currently carried on cable systems
in New York, Los Angeles, San Francisco, Houston, Hawaii and parts of New
Jersey, as well as via broadcast in other parts of the United States,
including Las Vegas, NV, Seattle, WA, and Edison, NJ. Along with The
ImaginAsian Theater, ImaginAsian Pictures, ImaginAsian Home Video,
ImaginAsian Radio, and iaLink, ImaginAsian TV is an integrated division of
ImaginAsian Entertainment, Inc.
>
>
>
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> About VIZ Media, LLC
>
> Headquartered in San Francisco, CA, VIZ Media, LLC (VIZ Media), is one of
the most comprehensive and innovative companies in the field of manga
publishing, animation and entertainment licensing of Japanese content. Owned
by three of Japan's largest creators and licensors of manga and animation,
Shueisha Inc., Shogakukan Inc., and Shogakukan Production Co., Ltd. (ShoPro
Japan), VIZ Media is a leader in the publishing and distribution of Japanese
manga for English speaking audiences in North America and a global licensor
of Japanese manga and animation. The company offers an integrated product
line including, magazines such as SHONEN JUMP and SHOJO BEAT, graphic
novels, videos, DVDs, audio soundtracks and develops and markets animated
entertainment from initial production, television placement and
distribution, to merchandise licensing and promotions for audiences and
consumers of all ages.
>



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