I'm still using the ping/time-out scheme from before the presence api
existence, but the presence api makes it a lot easier. But since this
new pricing turmoil started I have put my app engine projects on hold
and haven't tried the presence api yet. I must admit that the new
pricing makes it a lot harder to go for app engine than before.

BTW for channel several alternatives have been mentioned: http://pubnub.com
and http://beaconpush.com/ . They charge per message so it's difficult
to compare them with channel cost, depends the usage pattern too.

On Jul 3, 2:07 pm, ksafez216 <mell...@gmail.com> wrote:
> Is this channel reuse done by using Channel Presence to save tokens?
> I still haven't found a function to test if a token is still valid?
>
> I was experiencing channel disconnects when the user shuts down their
> browsers even if the channel was only opened for a few minutes.  So
> this means we will get charged a ton if people visit the website many
> times a day for very short periods of time.
>
> I just have to say that the new Channel Pricing scheme is way out of
> control!  Just do some simple calculations and you'll see that the
> costs will be huge for 1000's of users.  This is such awesome
> technology, but this new pricing will price out a bunch of aspiring
> developers who don't have tons of extra money to spend.
>
> I now feel a bit swindled.  Most likely I will switch to EC2, since I
> can install the APE Project on an instance, which provides the same
> functionality as Channel API *without* per channel costs.  It will
> save me tons of money!
>
> Now I have wasted a ton of my time developing for GAE-specific
> platform.  A bit of a slap in the face for loyalty. Damn you
> Google! :)
>
> On Jul 2, 8:08 pm, Gijsbert <gijsbert.de.h...@gmail.com> wrote:
>
>
>
>
>
>
>
> > One channel gives one connection between one browser and app engine,
> > so for a 1 on 1 game you would need 2.
> > But, the current channels are valid for 2 hours and can be reused
> > after the one browsers stops needing it in another browser (you need
> > to do that reuse yourself). I don't know if this will be the same in
> > thenewcharging model.
>
> > On Jul 2, 3:43 pm, Everson Alves da Silva <khron...@gmail.com> wrote:
>
> > > So, for a 1 vs 1 game, can one pool the channels? opening anewchannel for
> > > each game session would be very expensive.

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