EC2 is cheaper for a lot of things at the scale of things that can run on 10
instances. EC2 is a lot more expensive when you get to the point you need to
hire a person to manage your EC2 instances. That $80k a year employee buys
you a LOT of appengine services.
 
That is what you are paying for. Comparing EC2 and GAE isn't really fair
because EC2 is IaaS and GAE is PaaS.
 
 
From: google-appengine@googlegroups.com
[mailto:google-appengine@googlegroups.com] On Behalf Of Christoph Grossegger
Sent: Sunday, January 15, 2012 1:46 PM
To: google-appengine@googlegroups.com
Subject: [google-appengine] Re: Question about pushing messages to native
apps
 
thank you for mentioning and sharing your experiences with pubnub, althought
it seams a bit expensive for my purpose (at least the pay as you go system,
haven't calculated the prepaid options yet). It looks interesting for
applications with somehow "moderate" update rates / pushes, since you get
the whole package from client to server apis, but in my case here, it looks
really expensive. 
 
If i understand the pricing model right, i would pay 5 credits per message
on a broadcast to 4 players (currently the maximum player size per game), 1
to the system and 1 for each player. One credit costs "only" $0.0001 (which
makes $0.0005 per broadcast), which doesn't look much, but throughout a
game, there are a few of those. Let's say each player performs every 4
seconds an action that requires a broadcast, results in 1 broadcast per
second per hosted game. That would cost a lot of money. Guess that an ec2
instance would cost way less and running the game logic directly their would
also reduce the latency and the load of other instances. 
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