Nick,

I shared a private google docs spreadsheet with you detailing average
number of players per game for this year.

Start at week 21.  Column A = (server) time.  Anytime the number of
players in a game suddenly goes to zero... is because the taskqueue
stopped running.

When it restarts, one of two things happen:
1) It clears the queue (NO spike in user numbers.... ie: all
unprocessed results from previous games get deleted/lost)
2) It runs the queue (spike in the user count.... ie: all unprocessed
results from previous games get processed)

-Bye
-Richard


On Fri, May 18, 2012 at 6:32 PM, Nicholas Verne <nve...@google.com> wrote:
> Please give us your app id so we can investigate. Also, it would help
> us if you could give some specific dates/times of outages.
>
> Thanks,
>
> Nick Verne
>
> On Sat, May 19, 2012 at 3:50 AM, Mind <steven...@gmail.com> wrote:
>> I have an Android game whose server side is Python on AppEngine.
>>
>> The app processes the client requests.  These requests result in a need to
>> update the client profile (player stats).  I offload this to a task.
>>
>> Tasks run fine some days.  On other days, the task queue randomly stops
>> running and refuses to process any tasks.  Synchronous cron jobs also start
>> late or not at all during this time.
>>
>> Outages can last several minutes to 10's of minutes.  They are not dependent
>> of the volume of client requests (I graph everything) or time of day.  Some
>> days it happens with 20 clients connected ... and other days it is just fine
>> with over 200 clients connected at the same time.
>>
>> The statistics I don't care too much about, but I ALSO use tasks and CRON to
>> control game flow, cycle to the next game board/etc.  So broken task queue
>> means all my Android user's game clients stop working.
>>
>> Has anyone else observed anything similar or got any suggestions ?
>>
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