Anyone know whats happening here http://madoffmap.com/ ?

Performance seems a lot faster even with 8k markers.  Perhaps it is
only rendering certain markers at certain zoom levels?

On Feb 24, 4:10 pm, Bryan Dunbar <[email protected]> wrote:
> I'd be in for it.
>
> On Tue, Feb 24, 2009 at 11:28 AM, Arothian <[email protected]> wrote:
>
> > Is there any interest in creating an open source utility for this
> > functionality? It seems many developers are working on their own
> > 'version'. Additionally it would allow us to create our own 'overlays'
> > which would work with our grouping overlay so we all don't have to
> > redesign it.
>
> > On Feb 23, 1:31 pm, bryandunbar <[email protected]> wrote:
> > > Pamela - Is there any word on support for grouping of overlays in the
> > > API? I've implemented this idea of a layer, but the pain of it is that
> > > I'd like to use the oob polyline, polygon, marker etc, instead of
> > > having to re-invent all of those.
>
> > > Thanks Marko for your work, I've extended your polyline example to
> > > allow for a collection of routes.
>
> > > On Feb 21, 5:26 pm, "[email protected]"
>
> > > <[email protected]> wrote:
> > > > Actually this same idea can be used with complex polyline routes with
> > > > great success:
>
> > > >http://www.elisanet.fi/marko_rautajoki/polyline/bin-release/PolyLineT.
> > ..
>
> > > > Especially with firefox, large polylines on the map seem to cause
> > > > performance issues. You can compare the two methods in the above
> > > > example. "Draw polyline route" button uses the default Google maps
> > > > polyline overlay to draw the route. "Draw custom overlay route" uses
> > > > the methods discussed above.
>
> > > > I don't really know whats wrong with the default polyline of the
> > > > google maps. Flex should have no problems with vector shapes. Maybe
> > > > fromLatLngToPaneCoords is used for every point in the polyline every
> > > > time positionOverlay fires? The heavy projection calculations that the
> > > > method probably executes might explain the performance issue with
> > > > polylines that consists of many coordinate points ( above example has
> > > > over 2300 points ).
>
> > > > -Marko
>
> > > > On 21 helmi, 20:35, "[email protected]"
>
> > > > <[email protected]> wrote:
> > > > > Yes, you can add eventlisteners to each marker. I modified the last
> > > > > version of the app to demonstrate this:
>
> >http://www.elisanet.fi/marko_rautajoki/overlaygrouping/bin-release/gm...
>
> > > > > And ofcource the markers are not limited to being just sprites. They
> > > > > can be any displayobjects ( images for example ).
>
> > > > > - Marko
>
> > > > > On 21 helmi, 19:58, "[email protected]" <[email protected]> wrote:
>
> > > > > > Hi Marko-
>
> > > > > > Looks great.  Thanks for sharing your code.  Have you tried adding
> > > > > > individual eventlisteners to each marker?  Would that be possible
> > with
> > > > > > your design?
>
> > > > > > cheers
>
> > > > > > On Feb 22, 1:19 am, "[email protected]"
>
> > > > > > <[email protected]> wrote:
> > > > > > > Ok, just realized, that I really don't have to call
> > > > > > > fromLatLngToPaneCoords for every marker when positionOverlay
> > fires. I
> > > > > > > changed the app so, that when map is panned ( i.e. zoom level
> > does not
> > > > > > > change ), fromLatLngToPaneCoords is only called for one marker
> > which
> > > > > > > determines the delta amount that all markers must be moved. If
> > > > > > > zoomlevel changes, all marker positions are recalculated with
> > > > > > > fromLatLngToPaneCoords. This changed the performance dramatically
> > and
> > > > > > > now even firefox can handle the 1000 markers easily. The new app
> > is
> > > > > > > here with view source enabled:
>
> >http://www.elisanet.fi/marko_rautajoki/overlaygrouping/bin-release/gm...
>
> > > > > > > -Marko
>
> > > > > > > On 21 helmi, 09:43, "[email protected]"
>
> > > > > > > <[email protected]> wrote:
> > > > > > > > I triend grouping the markers in to a single layer. The
> > performance is
> > > > > > > > indeed very much better than when using separate overlay for
> > each
> > > > > > > > marker. Here is the app( i've enabled view source ):
>
> >http://www.elisanet.fi/marko_rautajoki/overlaygrouping/bin-release/gm...
>
> > > > > > > > For comparison here is the same app with default GMap markers:
>
> >http://www.elisanet.fi/marko_rautajoki/overlaygrouping/bin-release/gm...
>
> > > > > > > > I don't know if my implementation of grouping the markers is
> > any where
> > > > > > > > near optimal, but still the performance seems to increase
> > > > > > > > significantly from using the default Markers. For some reason
> > though,
> > > > > > > > performance with IE7 is much better than with Firefox ( Does
> > anyone
> > > > > > > > have any idea why this is the case? ).
>
> > > > > > > > I used a separate UIComponent on top of the map as a container
> > for my
> > > > > > > > markers. This solution seemed to have a better performance than
> > by
> > > > > > > > using one of the maps panes. The operation that causes the most
> > > > > > > > performance issues seems to be the pane.fromLatLngToPaneCoords
> > > > > > > > ( ... ).
>
> > > > > > > > Even with overlay grouping the performance is not nearly
> > perfect. For
> > > > > > > > example the app atthttp://madoffmap.com/performsmuchbetterand
> > > > > > > > even seems to have much more markers. Maybe they are not
> > > > > > > > using .fromLatLngToPaneCoords at madoffmap because with that
> > many
> > > > > > > > markers that operation alone would cause problems...
>
> > > > > > > > -Marko
>
> > > > > > > > On 21 helmi, 02:41, Bryan Dunbar <[email protected]>
> > wrote:
>
> > > > > > > > > Pamela - Thanks for the code samples. Seems still though that
> > when adding a
> > > > > > > > > lot of markers thepanningslows down tremendously.
>
> > > > > > > > > For my case I'm trying to manage layers of polygons that I'm
> > creating by
> > > > > > > > > parsing an ESRI shape file and creating polygons (actually a
> > bunch of
> > > > > > > > > encoded polylines). I currently have a map with all the
> > countries of the
> > > > > > > > > world outlined via this technique but the pan/zoom
> > performance is not good.
> > > > > > > > > So, I'm looking to create a new overlay type that is
> > basically a collection
> > > > > > > > > of polylines and can pefrom whenpanning/zooming.
>
> > > > > > > > > I'm going to take a shot at it. If I get anywhere with it
> > I'll be sure to
> > > > > > > > > post some code.  If anybody has some ideas please feel free
> > to email/post.
>
> > > > > > > > > Thanks,
> > > > > > > > > Bryan
>
> > > > > > > > > On Fri, Feb 20, 2009 at 5:08 PM, pamela fox <
> > [email protected]> wrote:
>
> > > > > > > > > > Hey all-
>
> > > > > > > > > > Bart, thanks for a great description of what you do for
> > better
> > > > > > > > > > performance. I know another developer that does that with
> > great
> > > > > > > > > > success as well (see:http://madoffmap.com/)
>
> > > > > > > > > > For those looking to emulate, there are various examples of
> > > > > > > > > > OverlayBase subclasses here:
>
> >http://code.google.com/apis/maps/documentation/flash/demogallery.html...
>
> > > > > > > > > > I do want to say that we are working on improving the
> > performance of
> > > > > > > > > > overlays (particularly markers) in the Flash API still -
> > likely in the
> > > > > > > > > > next version. But Bart's idea is a great one to implement,
> > regardless.
>
> > > > > > > > > > - pamela
>
> > > > > > > > > > On Sat, Feb 21, 2009 at 8:31 AM, Bryan Dunbar <
> > [email protected]>
> > > > > > > > > > wrote:
> > > > > > > > > > > Bart - Do you have an example of extending overlay base?
> > i'm in the
> > > > > > > > > > middle
> > > > > > > > > > > of implementing the idea of "layers", i.e. collection of
> > > > > > > > > > > polylines/polygons/markers. When I get a bunch of them on
> > the map, say
> > > > > > > > > > for
> > > > > > > > > > > example a layer of the countries of the world the
> > performance ofpanning
> > > > > > > > > > > zooming becomes terrible. I think implementing something
> > like your custom
> > > > > > > > > > > overlay would be the right way to go.
>
> > > > > > > > > > > Thanks,
> > > > > > > > > > > Bryan
>
> > > > > > > > > > > On Fri, Feb 20, 2009 at 1:16 PM,
> > [email protected]
> > > > > > > > > > > <[email protected]> wrote:
>
> > > > > > > > > > >> Very interesting point Bart. This might actually solve
> > our problem. I
> > > > > > > > > > >> have to try this out immediately. Thanks very much for
> > the input!
>
> > > > > > > > > > >> - Marko
>
> > > > > > > > > > >> On 20 helmi, 17:25, Bart <[email protected]> wrote:
> > > > > > > > > > >> > Marko,
>
> > > > > > > > > > >> > A second opinion on this:
>
> > > > > > > > > > >> > On a project where i need to load 500+ markers i found
> > the performance
> > > > > > > > > > >> > of the API Markers problematic indeed, regardless of
> > me using Flash or
> > > > > > > > > > >> > Flex, and any MS/Firefox/Chrome browser i try.
> > Disappointing because i
> > > > > > > > > > >> > would expect a Flash API to be much more powerful in
> > this then it's
> > > > > > > > > > >> > JavaScript counterpart.
>
> > > > > > > > > > >> > Maybe this is because each individual marker is added
> > as a separate
> > > > > > > > > > >> > overlay instead of grouping them all into a single
> > overlay to manage.
> > > > > > > > > > >> > In my case the Javascript API is not an option and i
> > simply decided
> > > > > > > > > > >> > not to use the API markers but create my own instead.
>
> > > > > > > > > > >> > I created a class inheriting OverlayBase and load my
> > own set of Sprite
> > > > > > > > > > >> > objects with custom images, event handlers etc. all
> > into this single
> > > > > > > > > > >> > custom layer. No problem whatsoever the performance is
> > great, even
> > > > > > > > > > >> > with 500+ sprites which all get moved around when the
> > positionOverlay
> > > > > > > > > > >> > fires  (the user is
>
> ...
>
> read more »
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