My first guess is that the actual marker you're using is really complex (vector data wise). If that is the case, try using a bitmap, if you're using vectors (drawings made in flash) and they are really complex, you will see a huge hit in performance. It will be even worse if you're using a sprite with filters (DropShadow etc..). If that's not the case, I would need more information.
Jonathan ScribbleMaps.com On Jun 2, 6:02 pm, jp <[email protected]> wrote: > Hi, > > I was meaning that after adding significantly quantitys of markers at > the map, the app gets a huge lack of performance. > > I´ve found a topic that talks about > it:http://groups.google.com/group/google-maps-api-for-flash/browse_threa... > > The discussions at the link above, say that you can get higher > performance by creating a single Overlay (OverlayBase) and add custom > markers to it (based on Sprite, Shape etc). > With all markers in this overlay, you just need to add it to the map > instance to plot your markers. > > I´ve made all of that and it was successful, BUT I still have a > problem: > The lower the zoom level the lower performance (even with the same > number of displayed markers). > > This sitehttp://madoffmap.comdoes not use clustering, but gets good > performance at any zoom level even with thousands of visible Markers. > > So I´d like to make something like that, and do not worry about the > number of Markers. > I ´d like to know if creating Overlaybase with custom markers is > enough to have high performance. > > Thanks! -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
