My first guess is that the actual marker you're using is really
complex (vector data wise). If that is the case, try using a bitmap,
if you're using vectors (drawings made in flash) and they are really
complex, you will see a huge hit in performance. It will be even worse
if you're using a sprite with filters (DropShadow etc..). If that's
not the case, I would need more information.

Jonathan
ScribbleMaps.com

On Jun 2, 6:02 pm, jp <[email protected]> wrote:
> Hi,
>
> I was meaning that after  adding significantly quantitys of markers at
> the map, the app gets a huge lack of performance.
>
> I´ve found a topic that talks about 
> it:http://groups.google.com/group/google-maps-api-for-flash/browse_threa...
>
> The discussions at the link above, say that you can get higher
> performance by creating a single Overlay (OverlayBase) and add custom
> markers to it (based on Sprite, Shape etc).
> With all markers in this overlay, you just need to add it to the map
> instance to plot your markers.
>
> I´ve made all of that and it was successful, BUT I still have a
> problem:
> The lower the zoom level the lower performance (even with the same
> number of displayed markers).
>
> This sitehttp://madoffmap.comdoes not use clustering, but gets good
> performance at any zoom level even with thousands of visible Markers.
>
> So I´d like to make something like that, and do not worry about the
> number of Markers.
> I ´d like to know if creating Overlaybase with custom markers is
> enough to have high performance.
>
> Thanks!

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