It seems it has been reported months back that their is a significant startup delay when using Google Maps for Flash in an AIR application. There have been reports of an incomplete solution. The solution apparently causes certain behaviors to no longer work (clicking, dragging, etc.) when the map displays (not the temporary one used to avoid the delay - hack).
I speak for myself but I'm sure now with the release of AIR for Android this will only grow to be an even more critical issue for the API as maps are such an important part of mobile apps. In my case its the first thing that appears. Having a 10-15 second delay is just awful. Is there anyway someone can look into this and at least notify us of what is wrong? Or at least have the API team provide a fix for mobile developers using Google Maps on AIR for Android? Has anyone else out there experienced this or come up with a solution on the mobile? I don't believe the new window solution will work on AIR for Android. -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
