There are problems with overlays for the map on iPad.
For example, markers with my own pics or polylines.
iPad does not show it. It shows only the map.
Could you tell something about it?

On 19 сен, 04:07, Shaun <[email protected]> wrote:
> [In advance I'm way off topic on most of this sorry just needed to
> rant a little, I am in fact interested in helping if you can give more
> info on your tests/setup, only thing I've heard of being an issue with
> images is the fact that they might be designed for a particular
> resolution and will possibly look crappy on the largeriPaddisplay
> perhaps it's a different issue you're talking about though, I'd think
> changing the HTTPService or other flash web services wouldn't be too
> tricky since they were somewhat limited in the first place and it's
> nothing that hasn't been done in older languages]
>
> I'm interested in if this works as well... think I just had the first
> I wish I had an Apple product moment, generally I feel Steve Jobs, his
> company, and fan boys are a despicable deceptive bunch of self
> righteous... eh not enough negative words in the English language, but
> I wouldn't mind taking their customer's money :)  I would buy one for
> development (lots of money for beveled plastic and ooh beveled
> metal... I am assuming I'll get some backlash on this post) and be
> putting money in their pockets or build a hackintosh... but
> contributing in any way to that BS is still outside of my realm of
> being flexible with my values (or my judgment of value).  Apple's
> ideology (one vision, one absolute truth, fashion, instead of
> embracing the natural way of diversity and survival of the fittest...
> I believe nature will prevail even in the business world, eventually
> they'll be ripped apart by the smaller more agile competition) is
> enough to keep me away for life, but the recent actions taken against
> Adobe, I think Google and Adobe should ban Apple instead (btw I'm not
> saying go back to Microsoft {sorry to those of you stuck on it due to
> dependency on legacy software}, lets move forward, how about Ubuntu...
> only thing I sort of miss is tight exchange integration... or how
> about Android).
>
> Anyhow yeah can you be a little more in depth on exactly how you're
> trying to get this Flash app to run on the iPhone, I'm in a serious
> crunch at work now but I'm curious how this would work in general on
> mobile devices, particularly due to Thor Mitchell's recent post.
>
> http://www.google.com/mobile/maps/http://code.google.com/apis/maps/index.html
>
> The maps APIs have become beastly, I didn't realize how proliferate
> the applications or APIs had become (that's heads down coding for ya,
> gotta look up for a breath of reality), still wishing for Google Earth
> API for flash.  Speaking of which still waiting for true multi-
> threading from Flash, if anyone from Adobe is out there is listening,
> and although the 4 framework is pretty sweet I'm itching for better
> language features :)... guess I'm just a hater all around today, it's
> all appreciated just hard to not want more when you see what's out
> there and have some idea of what's possible all the anxiety about
> what's coming down the pipe drives me crazy... the good kind of crazy.
>
> Thanks,
> Shaun
>
> One more little anti-Apple rant, I'm a huge fan of multi-touch and am
> glad Apple has caused it to come into the public eye, but multi-touch
> on a nano really, I can see justifying on a 3-4 inch phone screen but
> a 1 inch display that shows little images of album art that you can
> flip with a gesture and otherwise the multi-touch is useless on the
> device, how about reducing the price from x>=$150 no expansion slot,
> battery... don't tell me you made a battery that will last a 10 years,
> but of course there will be a new nano every year so no worries
> right... how about making it more durable and better for the task it's
> meant to fulfill, and not adding useless "features" to your devices
> and giving consumers what they want instead of excuses, bunch of
> arrogant... almost fell back into it. :)
>
> Instead of putting that capacitive touch screen on there throw in an
> accelerometer much cheaper can still get the cool flipping images on
> it with a normal lcd (better yet it flips by itself instead of needing
> to direct it), each corner of the screen could have tactile low motion
> momentary push buttons, throw a pivot in the middle of the screen
> (some very small springs to stop it from tapping around in there) and
> you have four areas of the screen you can touch for controls... It
> just seems stupid expensive for so much unnecessary crap,
>
> http://www.google.com/imgres?imgurl=http://dev.emcelettronica.com/fil...
>
> http://www.tigerdirect.com/applications/Category/category_tlc.asp?Cat...
>
> back to work
>
> On Sep 18, 12:57 am, Carolx <[email protected]> wrote:
>
>
>
> > Did you use the iOS converter packed with CS5?
> > I had no news of anyone doing that?
>
> > I heard that even though Apple lifted the ban on applications created
> > with Flash
> > and converted to iPhone/iPad, there would be problems if you app
> > downloads stuff like images etc.
> > If that's true (I'm not certain) that could be the problem you're
> > facing.
>
> > Carol
>
> > On 14 set, 10:33, Vasli <[email protected]> wrote:
>
> > > Google maps doesn't load any data on iPhone. If I set wrong url
> > > property form displays correct error message. It means maps API works
> > > correctly. Network connection works too. I checked this by downloading
> > > images from web. I use "http://localhost"; as map.url. Does anybody
> > > know solution for this issue?
> > > P.S. on PC map loads correctly.

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