Josh,

You can use the basic display object ordering with in flash. So just
make sure the container display object that your map is added to is
below that of your interactive content.

eg using your base class as the container

addChild( map );
var interactiveLayer:Sprite = new Sprite();
addChild( interactiveLayer );

then add all your interactive content to that layer.

interactiveLayer.addChild( someButton );

It should appear above your map.

Michael


On Oct 28, 7:54 am, Josh Gage <[email protected]> wrote:
> Hello.. First post on the forums here so I'll try not to sound like too
> much of a n00b
>
> I've had great success creating buttons that control actions on my
> google map (adding groundoverlay for example).
>
> In the past I've created these buttons as separate movie clips outside
> the map area.
>
> I am now working on a map that is full screen (i.e. it is sized to
> whatever size the browser is sized). I accomplished this sizing by
> setting
> map.setSize(new Point(stage.stageWidth, stage.stageHeight));
>
> I also changed the html publish setting in flash such that dimmensions
> were 100%.
>
> I'd like to add buttons to my google map but when I place them on the
> stage, they do not appear nor are they interactive. I suspect they are
> underneath the google map or something.
>
> My questions are
> 1) Is this the best way to achieve full-screen layout?
> 2) If I want to create movie clips in flash that are interactive (i.e.
> buttons etc), how can I make them show above/in my google map?
>
> thanks in advance,
>
> j

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