thanks Michael..

Adding the children did the trick..

On Oct 27, 9:55 pm, mic <[email protected]> wrote:
> Josh,
>
> You can use the basic display object ordering with in flash. So just
> make sure the container display object that your map is added to is
> below that of your interactive content.
>
> eg using your base class as the container
>
> addChild( map );
> var interactiveLayer:Sprite = new Sprite();
> addChild( interactiveLayer );
>
> then add all your interactive content to that layer.
>
> interactiveLayer.addChild( someButton );
>
> It should appear above your map.
>
> Michael
>
> On Oct 28, 7:54 am, Josh Gage <[email protected]> wrote:
>
> > Hello.. First post on the forums here so I'll try not to sound like too
> > much of a n00b
>
> > I've had great success creating buttons that control actions on my
> > google map (adding groundoverlay for example).
>
> > In the past I've created these buttons as separate movie clips outside
> > the map area.
>
> > I am now working on a map that is full screen (i.e. it is sized to
> > whatever size the browser is sized). I accomplished this sizing by
> > setting
> > map.setSize(new Point(stage.stageWidth, stage.stageHeight));
>
> > I also changed the html publish setting in flash such that dimmensions
> > were 100%.
>
> > I'd like to add buttons to my google map but when I place them on the
> > stage, they do not appear nor are they interactive. I suspect they are
> > underneath the google map or something.
>
> > My questions are
> > 1) Is this the best way to achieve full-screen layout?
> > 2) If I want to create movie clips in flash that are interactive (i.e.
> > buttons etc), how can I make them show above/in my google map?
>
> > thanks in advance,
>
> > j

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