If you asked your calculus teacher how to do a basic algebra problem
would
his response sound arrogant? Would he just do it for you or send you
someplace for you to get touch ups.( Or your algebra teacher how to do
subtraction...
if you want a closer analogy.)

To put a double emphasis on it. the thing done in maybe an hour could
have
been done far faster if you had the basic pre-requisites to use the
API...
and there are very few people on the group inclined to teach basic
javascript...
(though every once in a while you will catch people in wierd moods)

I can build a basic array in a dozen languages and can look up
how to do it in ones I dont know in far less than an hour.
And after I do so I have learned something and I am better
at what I do.

The 40 dollars might have been a reasonable price because
it saved you from doing something you clearly didnt want to
do... ie learn.

On Sep 22, 10:10 pm, Kyrre Baker <[EMAIL PROTECTED]> wrote:
> You are probably right. The search does clearly answer 50 percent- or
> even more of the questions with past posts. But it does not matter as
> long as it do not answer the "one- last percentage" that is needed for
> the none javascript people (like me).
>
> In stead of reading "page up" and "page down" about javascript- and
> then use hours- days and probably weeks and months understanding a
> language that are _totally_ unknown for me; i picked up the phone and
> got someone to do the last bit for me. My hours are worth so much more
> than the (about) $40 i had to pay to finish the code- and it was done
> in an hour or so.
>
> The "geez, go to Google" answers are not helping _anyone_ the way i
> see it. Answers like that are- (in lack of words-) useless and
> "utterly arrogant" (read: stupid) as long as the poster don´t know if
> OP actually tried to find the answer any other place before he/she
> asked.
>
> Anyway: It took me 30 seconds on the phone, (about) $40 and a few
> minutes to copy- and paste the code i got. For me that´s "priceless".
> The finished maps are moved to the right place; and i can start doing
> what this project _really_ are about.
>
> On Sep 23, 3:44 am, Lance Dyas <[EMAIL PROTECTED]> wrote:
>
> > Dont you figure If its called an API  you should familiarize yourself
> >  just a little with the language its for?
>
> > Kyrre Baker wrote:
> > > Yes. Or go for the better alternative; no. I see that JavaScript
> > > writers are so cheap to hire that i don´t even bother when it comes to
> > > the rest of this code.
>
> > There are web application developers (especially those who specialize in
> > mapping applications
> > see the personal prejudice in that ) and then there are script
> > kiddies..who could learn to use the
> > API at your expense.... but will still not contribute much more than
> > doing just
> >  what you ask of them
>
> > >  But thank you for the URL. I probably would not
> > > have found google myself.
>
> > You would be surprised how many fail to use the resources readily at hand
> > this group has a great search tool on the web front end that would
> > answer 50 percent
> > or so of the questions with past posts...
>
> > > On Sep 23, 2:43 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> > > wrote:
>
> > >> On Sep 22, 5:13 pm, Kyrre Baker <[EMAIL PROTECTED]> wrote:
>
> > >>> Thank you.
>
> > >>> Sounds like a good idea. But. And there´s a big one. I have _no_ idea
> > >>> on how to create- and work with arrays in javascript. In PHP i would
> > >>> do it simple like this.
>
> > >>> // Adding to array
> > >>> foreach (...time the positions are read) {
> > >>>     if (!in_array($latlon, $array)) {
> > >>>         $array[] = $latlon;
> > >>>     }
>
> > >>> }
>
> > >>> I would probably do it like you recomend if; and only if i knew any
> > >>> javascript at all :-/
>
> > >> Maybe you should learn 
> > >> some...http://www.google.com/search?sourceid=gmail&q=javascript%20tutorial
>
> > >>> On Sep 23, 1:53 am, Rossko <[EMAIL PROTECTED]> wrote:
>
> > >>>>> The question are. Can i, in a not-to-difficult way, make the map
> > >>>>> create a polyline from "the last mark"- to "this mark"?
>
> > >>>> Shouldn't be difficult.
> > >>>> You're already getting the GLatLng() of each point as it comes in, to
> > >>>> place your markers.
> > >>>> Push each new GLatLng() onto an array
> > >>>> If your polyline exists, removeOverlay it.
> > >>>> Now re-define the polyline using the points array, and addOverlay it.
>
> > >>>> cheers, Ross K- Hide quoted text -
>
> > >>> - Show quoted text -
>
> > > .
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