That's how a Mercator projection works.

If you're trying to map a small part of a spherical world, then arrange 
for your imagery to only fill a small part of the lat/lng range. If your 
game world map is N kilometres across, then map it to a span of 
(N*0.009) degrees.

If you're trying to map a large flat world, rather than a spherical one 
then you could use a Euclidean GProjection
   http://econym.org.uk/gmap/customflat.htm

-- 
Mike Williams
http://econym.org.uk/gmap



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