That's how a Mercator projection works. If you're trying to map a small part of a spherical world, then arrange for your imagery to only fill a small part of the lat/lng range. If your game world map is N kilometres across, then map it to a span of (N*0.009) degrees.
If you're trying to map a large flat world, rather than a spherical one then you could use a Euclidean GProjection http://econym.org.uk/gmap/customflat.htm -- Mike Williams http://econym.org.uk/gmap --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/google-maps-api?hl=en -~----------~----~----~----~------~----~------~--~---
