On Nov 26, 1:58 pm, EinoT <[email protected]> wrote:
>
> If none of the vertices of a polygon is inside the quad I check if the
> polygon's bounds are bigger than the viewport's. That way I get to know
> if the zoom level is adjusted so that we are completely iniside a
> polygon.

What happens if two vertices lie outside the quad but the straight
line connecting them crosses it?

Andrew

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