On Nov 26, 4:02 pm, Andrew Leach <[email protected]>
wrote:
>
> What happens if two vertices lie outside the quad but the straight
> line connecting them crosses it?
>
> Andrew

That actually crossed my mind also, but since that scenario is likely
not gonna happen with this application I didn't think of it through.

I guess I'd need to check if the polygons bounding box is less wide or
high than my viewport and then, if so check if any of the vertices lie
left to my viewport and right to it. Depending of course if we are
doing a vertical or horizontal check.

Would that work? I'm not too good with 2D physics =)

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