I second this idea...low bandwidth != tiles strips of differing opacity
rectangular
polys... more client side computation little bandwidth.

On Mon, Feb 15, 2010 at 4:27 AM, Marcelo <[email protected]> wrote:

> On Feb 15, 6:04 am, Philip <[email protected]> wrote:
> > What I want to be able to do is to render a day/night overlay. I can
> > do this with tiles but the tiles change every five minutes which means
> > that the server uses a lot of bandwidth. My goal is to render the day/
> > night terminator layer entirely on the client side.
>
> I think I'd just use a GPolygon for that, not tiles, but I haven't
> given it too much thought. There may be some issues to handle with
> wrapping at low zoom levels.
>
> --
> Marcelo - http://maps.forum.nu
> --
>
>
>
>
>
> > I suspect that
> > today's PCs are fast enough to make this not too bad. Of course a good
> > Javascript implementation will help!
> >
> > Anyway, the GGroundOverlay allows you to place an image onto the
> > ground. I want to be able to place tiled canvas objects .....
> >
> > Philip
> >
> > On Feb 14, 8:07 pm, Rossko <[email protected]> wrote:
> >
> >
> >
> > > > I'm looking for a class just like GTileLayer that allows me to place
> > > > arbitrary objects instead of image tiles.
> >
> > > What doesn't GGroundOverlay do that you need?
> http://code.google.com/apis/maps/documentation/overlays.html#Ground_O...
>
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