I think the important question should be "what do you expect in a canvas 
widget"? If all you want is "the same calls JS can make", just working with 
the raw DOM element and its context will get you everything you need, and 
you can easily embed that into any other widget toolkit. 

GXT 3 and others (lienzo? I'm sure I'm forgetting something else) also 
offered some vector drawing abstraction on top of canvas that allowed 
persistent, animated lines/shapes/etc. That can get 
complex/opinionated/expensive, and many users would just want to use the 
raw context2d or webgl directly via elemental2.

On Wednesday, February 5, 2025 at 9:11:51 AM UTC-6 [email protected] 
wrote:

> > Actively developed UI toolkits I'm aware of include DominoUI and 
> DnComponents
>
>  
>
> Interesting. I checked those out and neither of them seem to have a canvas
> widget.  Did I miss it?
>
>  
>
> Thank you,
>
>  Neil 
>
>  
>
> --
>
> Neil Aggarwal, (972) 834-1565, http://www.propfinancing.com
>
> We offer 30 year loans on single family houses!
>

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