Hi,

In my game UI i have several events, from generic to specific
( GameEvent > PlayerMessageEvent > PlayerVoteEvent ... ). Some widgets
are interested in all events, logging all GameEvents for instance, and
other are only interested specific events, showing all player votes
for example.
Given that event listeners must listen to a single GwtEvent.Type using
the HandlerManager, what is the best way to implement such system?
Should i add the same listener for all types or the HandlerEvent can
handle inheritance?

Thanks,
Julio

-- 
You received this message because you are subscribed to the Google Groups 
"Google Web Toolkit" group.
To post to this group, send email to google-web-tool...@googlegroups.com.
To unsubscribe from this group, send email to 
google-web-toolkit+unsubscr...@googlegroups.com.
For more options, visit this group at 
http://groups.google.com/group/google-web-toolkit?hl=en.

Reply via email to