Hi, In my game UI i have several events, from generic to specific ( GameEvent > PlayerMessageEvent > PlayerVoteEvent ... ). Some widgets are interested in all events, logging all GameEvents for instance, and other are only interested specific events, showing all player votes for example. Given that event listeners must listen to a single GwtEvent.Type using the HandlerManager, what is the best way to implement such system? Should i add the same listener for all types or the HandlerEvent can handle inheritance?
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