Thanks Jeff!

I wonder if it would better to implement a HandlerManager that
understands event type hierarchy or add a "type" parameter to the
event and do the if/switch in the event handler.

On May 26, 11:46 am, Jeff Chimene <jchim...@gmail.com> wrote:
> Hi Julio:
>
> Events are rarely hierarchical, which is not to say that they don't have
> parameters. For example:
> getEventBus.fireEvent(new GameEvent(EVENT.QUIT))
>
> From the perspectives of reliability, maintenance, performance, I would not
> add the same listener for all event types. I'm assuming that by
> "HandlerEvent" you really mean the corresponding event handler. If that's
> what you mean, the answer is no. Event handlers are flat; absent event
> parameters, they cannot manage an event hierarchy you describe.
>
> I'm wondering if what you're really wanting is AOP. GWT isn't AOP friendly
> (yet).
>
> On Wed, May 26, 2010 at 7:18 AM, Julio Faerman <jfaer...@gmail.com> wrote:
> > Hi,
>
> > In my game UI i have several events, from generic to specific
> > ( GameEvent > PlayerMessageEvent > PlayerVoteEvent ... ). Some widgets
> > are interested in all events, logging all GameEvents for instance, and
> > other are only interested specific events, showing all player votes
> > for example.
> > Given that event listeners must listen to a single GwtEvent.Type using
> > the HandlerManager, what is the best way to implement such system?
> > Should i add the same listener for all types or the HandlerEvent can
> > handle inheritance?
>
> > Thanks,
> > Julio
>
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