Hi,

the gwt-canvas demo impressed me:
http://stud-in.fh-swf.de/Oliver.Zoran/gwt-canvas/

But I cannot see how this relates to standard "GWT programming". It
seems that there is a separate library that has to be used. How can I
be sure that my code will still run with the standard GWT SDK in the
future? Are'nt there methods for using canvas with plain GWT?

Magnus

On 11 Jun., 17:43, Hilco Wijbenga <[email protected]> wrote:
> On 11 June 2010 07:56, Aljosa Mohorovic <[email protected]> wrote:
>
> > i've found several gwt extensions that have svg or canvas support but
> > i have no idea what to use.
> > i'm trying to create simple games (stuff usually produced in flash) so
> > i was wondering if anybody else tried something like that?
> > what would you recommend?
>
> I've been wondering about the same thing. SVG and canvas aren't
> supported very well yet. The same goes for WebGL. But I'd love to use
> GWT to create games as the end result would be highly portable *and*
> it would not require the user to install any plugins.
>
> I've been thinking of trying a Java game engine like JMonkeyEngine or
> JGame but such engines often rely on OpenGL or DirectX (for hardware
> acceleration) and I'm not sure how that would translate into the
> JavaScript world. I haven't found any pure JavaScript game engines
> that looked really usable. The Aves Engine looks very promising but
> it's still alpha.
>
> I too would love to hear other people's opinions on this.
>
> Cheers,
> Hilco

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