Hi, the gwt-canvas demo impressed me: http://stud-in.fh-swf.de/Oliver.Zoran/gwt-canvas/
But I cannot see how this relates to standard "GWT programming". It seems that there is a separate library that has to be used. How can I be sure that my code will still run with the standard GWT SDK in the future? Are'nt there methods for using canvas with plain GWT? Magnus On 11 Jun., 17:43, Hilco Wijbenga <[email protected]> wrote: > On 11 June 2010 07:56, Aljosa Mohorovic <[email protected]> wrote: > > > i've found several gwt extensions that have svg or canvas support but > > i have no idea what to use. > > i'm trying to create simple games (stuff usually produced in flash) so > > i was wondering if anybody else tried something like that? > > what would you recommend? > > I've been wondering about the same thing. SVG and canvas aren't > supported very well yet. The same goes for WebGL. But I'd love to use > GWT to create games as the end result would be highly portable *and* > it would not require the user to install any plugins. > > I've been thinking of trying a Java game engine like JMonkeyEngine or > JGame but such engines often rely on OpenGL or DirectX (for hardware > acceleration) and I'm not sure how that would translate into the > JavaScript world. I haven't found any pure JavaScript game engines > that looked really usable. The Aves Engine looks very promising but > it's still alpha. > > I too would love to hear other people's opinions on this. > > Cheers, > Hilco -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
