I think you can't. It should be a massive work. I have no idea about how bullet works, but tricking it to use a webgl context must be hard, next to imposible.
GWT is a Java to Javascript compiler. It is no magic java in a webpage. The java code must comply various constraint to be able to translate to javascript. Something as simple as awt.Color doesn't work. 2010/10/16 Alon Gubkin <alon.gub...@gmail.com> > I'm planning on writing a 3D game for the Game On > contest<http://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/>with > WebGL. Because of the huge third party libraries wrriten in Java (like > JBullet <http://jbullet.advel.cz/>), I thought it'd be a good idea to > write it with GWT and not in plain JavaScript. > > - What is the most active WebGL module for GWT? > - Are there any graphics engine ported to WebGL/GWT? If not, should I > port an existing graphics engine to GWT before writing the game? Is the > WebGL API similar to the OpenGL API? > > Thanks. > > -- > You received this message because you are subscribed to the Google Groups > "Google Web Toolkit" group. > To post to this group, send email to google-web-tool...@googlegroups.com. > To unsubscribe from this group, send email to > google-web-toolkit+unsubscr...@googlegroups.com<google-web-toolkit%2bunsubscr...@googlegroups.com> > . > For more options, visit this group at > http://groups.google.com/group/google-web-toolkit?hl=en. > -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.