I think you can't. It should be a massive work. I have no idea about how
bullet works, but tricking it to use a webgl context must be hard, next to
imposible.

GWT is a Java to Javascript compiler. It is no magic java in a webpage. The
java code must comply various constraint to be able to translate to
javascript. Something as simple as awt.Color doesn't work.

2010/10/16 Alon Gubkin <alon.gub...@gmail.com>

> I'm planning on writing a 3D game for the Game On 
> contest<http://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/>with 
> WebGL. Because of the huge third party libraries wrriten in Java (like
> JBullet <http://jbullet.advel.cz/>), I thought it'd be a good idea to
> write it with GWT and not in plain JavaScript.
>
>    - What is the most active WebGL module for GWT?
>    - Are there any graphics engine ported to WebGL/GWT? If not, should I
>    port an existing graphics engine to GWT before writing the game? Is the
>    WebGL API similar to the OpenGL API?
>
> Thanks.
>
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