Well, Look what these guys did:

http://code.google.com/p/quake2-gwt-port/

<http://code.google.com/p/quake2-gwt-port/>If they could... why don't you?

El 18 de octubre de 2010 18:38, Matías Costa <m.costac...@gmail.com>escribió:

> I think you can't. It should be a massive work. I have no idea about how
> bullet works, but tricking it to use a webgl context must be hard, next to
> imposible.
>
> GWT is a Java to Javascript compiler. It is no magic java in a webpage. The
> java code must comply various constraint to be able to translate to
> javascript. Something as simple as awt.Color doesn't work.
>
> 2010/10/16 Alon Gubkin <alon.gub...@gmail.com>
>
> I'm planning on writing a 3D game for the Game On 
> contest<http://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/>with 
> WebGL. Because of the huge third party libraries wrriten in Java (like
>> JBullet <http://jbullet.advel.cz/>), I thought it'd be a good idea to
>> write it with GWT and not in plain JavaScript.
>>
>>    - What is the most active WebGL module for GWT?
>>    - Are there any graphics engine ported to WebGL/GWT? If not, should I
>>    port an existing graphics engine to GWT before writing the game? Is the
>>    WebGL API similar to the OpenGL API?
>>
>> Thanks.
>>
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