The above point coupled with single precision floating point, and a reliance on the commercial compiler (NVIDIA only)-- might make this entire thread a moot point.
Maybe at this point, but the developments need to be monitored. When the first accelerated graphics cards for PCs came up, even the basic 2D stuff needed chip specific drivers to do anything useful. Now you have VESA, OpenGL, ... I don't think it is reasonable to assume that GPU-based processing will consolidate and produce generic open source tools at some point in the future.
I would like to be proved wrong and see a GPU-accelerated GRASS module though!
You are not alone!
Cheers,
-- Benjamin Ducke Senior Applications Support and Development Officer Oxford Archaeological Unit Limited Janus House Osney Mead OX2 0ES Oxford, U.K. Tel.: ++44 (0)1865 263 800 [EMAIL PROTECTED] _______________________________________________ grass-dev mailing list grass-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-dev