Michael Barton wrote: > I found it and this may be the issue. This refers back to an issue > that William raised with Martin over compiling for Mac. The OpenGL > that GRASS uses is located in /usr/X11/include/GL/gl.h. > > That is, it uses the X11 version of GL for NVIZ. If the new lib is > building for wxPython, then it needs an Aqua version of GL. I think > that this exists, but still don't know where it is. > > Once we find it, however, we somehow need to have GRASS compile the > old NVIZ (i.e., in TclTk) with the X11 GL and the new wxPython NVIZ to > use the native Aqua version. This may make compiling on Mac somewhat > more complicated.
Both depend upon lib/ogsf, which (I suspect) can only be compiled for one particular version of OpenGL. If you want to continue using NVIZ on the Mac, I strongly suggest that you figure out how to get NVIZ working with the native OpenGL and Tcl/Tk. -- Glynn Clements <[EMAIL PROTECTED]> _______________________________________________ grass-dev mailing list grass-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-dev