that's an example with quad3 + quad4 ############OUTPUT OF V.PATCH
Patching vector map <qu...@andresfr@andresfr>... 42 primitives registered 922 vertices registered Building areas... 26 areas built 24 isles built Attaching islands... Attaching centroids... Number of nodes: 40 Number of primitives: 42 Number of points: 0 Number of lines: 0 Number of boundaries: 26 Number of centroids: 16 Number of areas: 26 Number of isles: 24 Number of areas without centroid: 10 Intersections at borders will have to be snapped Lines common between files will have to be edited The header information also may have to be edited v.patch complete. 2 vector maps patched Patching vector map <qu...@andresfr@andresfr>... Building topology for vector map <test>... Registering primitives... #########OUTPUT OF V.OVERLAY Copying vector objects from vector map <qu...@andresfr>... Copying vector objects from vector map <qu...@andresfr>... Collecting input attributes... Collecting input attributes... Building partial topology... Building topology for vector map <test2>... Registering primitives... 26 primitives registered 906 vertices registered Number of nodes: 24 Number of primitives: 26 Number of points: 0 Number of lines: 0 Number of boundaries: 26 Number of centroids: 0 Number of areas: - Number of isles: - Breaking lines... Removing duplicates... Cleaning boundaries at nodes... 26 areas built Attaching islands... Number of primitives: 37 Number of lines: 0 Querying vector map <qu...@andresfr>... Number of nodes: 47 Building topology for vector map <test2>... 47 primitives registered 22 isles built Attaching centroids... Number of nodes: 43 Number of points: 0 Number of areas: 26 Number of isles: 22 v.overlay complete. Number of areas without centroid: 10 Number of lines: 0 Number of boundaries: 31 Number of centroids: 16 Number of primitives: 47 Attaching islands... 26 areas built 925 vertices registered Building areas... Registering primitives... Rebuilding topology... Number of areas: 26 Number of isles: 22 Number of areas without centroid: 10 Number of primitives: 53 Number of points: 0 Number of lines: 0 Number of boundaries: 37 Number of centroids: 16 Attaching centroids... Building topology for vector map <test2>... Attaching centroids... Writing centroids... Querying vector map <qu...@andresfr>... Number of boundaries: 37 Number of centroids: 0 Number of areas: 26 Number of isles: 22 Number of areas without centroid: 26 Number of points: 0 Number of nodes: 31 22 isles built Attaching islands... Building topology for vector map <test2>... Building areas... Markus Metz-2 wrote: > > incanus wrote: >> By the way, >> i don't know if what i've done is correct and can be a usefull "trick", >> or >> it's a rookie mistake, or a casuality. I hope someone knows why this >> happens, and could help anyone. >> >> This is: >> >> After trying the "v.patch, v.clean(break,rmdupl), v.build" thing, > v.build is not needed after v.clean. >> it was the >> moment to create a new column for all geometries, in order to run >> v.dissolve. >> Then, v.dissolve doesn't worked. I see that v.info gives different >> information (number of boundaries, areas, islands...) of the "same" map, >> obtained from v.overlay's or v.patch,v.clean... >> > Can you post that information, or better the output of v.build for each > map (not all the input maps, only the results of v.patch and v.overlay)? > Look out for "number of incorrect boundaries", "number of duplicate > centroids" and "number of centroids outside area", that means that there > is still something wrong with vector topology. > > Markus M > > > _______________________________________________ > grass-user mailing list > grass-user@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/grass-user > > -- View this message in context: http://n2.nabble.com/V-overlay-very-slow-tp4169783p4176118.html Sent from the Grass - Users mailing list archive at Nabble.com. _______________________________________________ grass-user mailing list grass-user@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-user