If a polygon has no other touching it, it should have 2 nodes and at least 2 verticies.

When polygons touch other polygons, topology comes into play. So when polygon B is adjacent to, and touching polygon A, that makes a node because it is a shared line segment between polygon A and B. The lines break with nodes when other features connect, to create topologically correct, non-overlapping polygons.

Mark

On Apr 30, 2010, at 8:15 AM, Sophie Leguedois <sophie.legued...@ensaia.inpl-nancy.fr > wrote:


Thank you very much for your useful answers. The commands v.to.point and
v.out.ascii are doing the trick!

About vertices and nodes, I noticed that you can have several nodes for the
boundary limit of a polygon. Why so? Is it beacuse the nature of the
neighbour polygon is different?

Regards,

So.L.

-----
Sophie Leguédois
Researcher - Inra (French National Institute for Agricultural Research)
Laboratoire Sols et Environnement (UMR 1120 LSE)
Ensaia - 2 avenue de la Forêt de Haye
BP 172 - 54505 Vandoeuvre-lès-Nancy - France
Tel: +33 (0)3 83 59 57 62
http://www.lse.inpl-nancy.fr/
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