Hi, I upload an example (Loft and NSlider.wrm, Loft and NSlider.3dm). In that example i make a loft between two curves and the first number slider its controlling the set of curves for the loft component. I want a component that take all the geometry that produce the loft component through the "animation" of that number slider. Like I said before, you'll use the same number slider to set the points, curves, etc. to modified the resulting loft, curve, etc.
In that way it's solved the problem that some component only produce one output like loft, sweep1, curve, polyline, etc. and I think that it'll be very easy to implement because its just a new component, its not necessary two dimensional arrays or change those components to accept other kind of data or input. Thanks again, David Rutten wrote: > Hi Manuel, > > I don't get it. Which problem is this supposed to solve? > > As far as the official wish-list goes, sure, post it here. I'll make > sure it ends up on the McNeel bug/wish tracker. > > you can animate a slider through the slider menu, but I have a feeling > we're not talking about the same kind of "animation" here. > > -- > David Rutten > Robert McNeel & Associates > > > On Oct 5, 1:20�am, "Manuel A." <[EMAIL PROTECTED]> wrote: > > Hi! > > Is these the official wish list? > > > > well.. i have an idea for a "loop component". > > The input A will be a component with a single object, not a list (a > > resulting loft surface, sweep1, single curve, etc). The input B will > > be a Number Slider component. > > > > The idea is that de Loop Componente will animate the slider trought > > all the numbers, getting all the different objects of the A input > > making a list with these objects (so you could get a list of loft > > surfaces, curves, etc). > > > > Obviously you'll use the same number slider to modified the resulting > > loft, curve, etc. > > > > Maybe there is a way to animate a number slider that I'm not aware? > > > > Thanks for your work, > > > > Manuel.
