I'm trying to achive the vertically contoured image by starting with the surface shown. Initally I was thinking the best way to do this was through breaking the surface into U's and V's Then curve divide the U's and V's and draw poly lines representing the vertical contours from the subdivided curves. Then extrude the polylines in the y direction to create the ribbons shown in the second image. The part where I get stuck is drawing a poly line connecting all points on the first V curve and then a poly line connecting all points on the second V curve ect. I can do this through a manual process of list sorting and creating line objects for each U and V curve but that method is neither parametric or any faster than just making the geometry in Rhino. If anyone knows a better way to do this I'm totally open to suggestions.
On Nov 16, 9:16 am, visose <[EMAIL PROTECTED]> wrote: > What exactly are you trying to achieve? I'm not sure but from the > image it looks like equidistant, parallel, vertical sections > (contours) that have been extruded horizontally, but the title says > something about UV. > > On Nov 16, 10:43 am, Michael <[EMAIL PROTECTED]> wrote: > > > > > Hi all, > > Sorry if this post happens twice. My browser crashed the first time > > and so I don't think the post went through..... > > > I'm trying to achieve the following surface decomposition with > > grasshopper. I've been working on this for a few hours now and I keep > > getting stuck. > > >http://grasshopper3d.googlegroups.com/web/vertical%20strata%20%5BConv... > > > Any suggestions on how to make it happen?- Hide quoted text - > > - Show quoted text -
