If what you want is contours, don't use uv coordinates since they may
not be parallel or equidistant in XYZ space. Create a list of
equidistant XZ planes and use the intersect surface with plane
component. This will give you directly the lines, you just need to
extrude them.

On Nov 16, 8:19 pm, Michael <[EMAIL PROTECTED]> wrote:
> I'm trying to achive the vertically contoured image by starting with
> the surface shown.  Initally I was thinking the best way to do this
> was through breaking the surface into U's and V's Then curve divide
> the U's and V's and draw poly lines representing the vertical contours
> from the subdivided curves.  Then extrude the polylines in the y
> direction to create the ribbons shown in the second image.  The part
> where I get stuck is drawing a poly line connecting all points on the
> first V curve and then a poly line connecting all points on the second
> V curve ect.  I can do this through a manual process of list sorting
> and creating line objects for each U and V curve but that method is
> neither parametric or any faster than just making the geometry in
> Rhino.  If anyone knows a better way to do this I'm totally open to
> suggestions.
>
> On Nov 16, 9:16 am, visose <[EMAIL PROTECTED]> wrote:
>
> > What exactly are you trying to achieve? I'm not sure but from the
> > image it looks like equidistant, parallel, vertical sections
> > (contours) that have been extruded horizontally, but the title says
> > something about UV.
>
> > On Nov 16, 10:43 am, Michael <[EMAIL PROTECTED]> wrote:
>
> > > Hi all,
> > > Sorry if this post happens twice.  My browser crashed the first time
> > > and so I don't think the post went through.....
>
> > > I'm trying to achieve the following surface decomposition with
> > > grasshopper.  I've been working on this for a few hours now and I keep
> > > getting stuck.
>
> > >http://grasshopper3d.googlegroups.com/web/vertical%20strata%20%5BConv...
>
> > > Any suggestions on how to make it happen?- Hide quoted text -
>
> > - Show quoted text -

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