You can also use this (soon to be obsolete) method of merging all the
numbers into the same list, and then splitting them using shift
components. This way you avoid setting multiple graphs to the same
values.
The interval2 component at the right is set to "shortest list". The
expression component has "x*x". You could also substitute this with a
length component connected to one of the divide interval component.
http://grasshopper3d.googlegroups.com/web/unevendistributeinterval2.jpg

On Jan 18, 10:40 am, David Rutten <[email protected]> wrote:
> Hi Jason,
>
> if you want to use Graphmapper for this, you'll have to at least feed
> 2 value streams through 2 mappers and then combine those 2 values at
> the other end into 1 value again.
>
> But, first of all you have to decide how you want your 2D number set
> to change. Is there a mathematical function that describes this
> variance? You could also decide to use a Rhino nurbs surface as a 2D
> graph, and intersect it with a bunch of vertical lines in a grid. The
> z-value of the intersection point of each ray will then work as a 2D
> graphmapper.
>
> --
> David Rutten
> [email protected]
> Robert McNeel & Associates
>
> On Jan 18, 7:19 am, jvannest <[email protected]> wrote:
>
> > Hello,
>
> > I'm struggling to change some things around from Baldino's excellent
> > tutorials. My goal is to make a perforated surface with uneven
> > perforations.
>
> > Specifically I am unsuccessfully trying to use the GraphMapper tool
> > unevenly distribute an Interval^2 before feeding that Interval^2 into
> > a Surface Box. (Clearly, the GraphMapper was intended to handle 1D
> > intervals. I've uploaded a"Divide_Interval_sqrd.JPG" to demonstrate
> > how GraphMapper flattens a 2D array into a 1D array - doh.)
>
> > Has anyone out there found a different way to skew the distribution of
> > intervals across a surface?
>
> > Thanks,
>
> > Jason
>
>

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