how many lessons do you plan ? i would start with basic understanding
of how grasshopper works: explaining what parameters, components are.
which are there to create geometry, which do modify geometry etc..
show the live-link between rhino and GH, where ou can modify geometry
in rhino and see GH responding to it, and then show one quick
application like a simple building where you would create slabs from a
shape made in rhino and show how to control storeys, floor height and
slab thickness. once that is done, show them how to modify the shape
of the slabs depending on some parameter (in order to re-capture their
attention by making some deformations to get a "cool" shape ;-)
feel free to check a tutorial i made:
http://nao.eu.com/index.php/2008/12/20/grasshopper-tutorial-by-nao-parametrise-a-tower/

(actually i am trying to get some lesson plan ready too, i wish to
give some grasshopper lessons once i am done with my thesis, maybe we
could share some ideas on what is well understood and so on?)



On Jan 18, 3:54 pm, Chris Wilkins <[email protected]> wrote:
> Hi,
> My professor has asked me to do a Grasshopper workshop, and I'm trying
> to come up with examples that are both simple to understand, and
> useful for students in architecture studio. The audience is 2nd year
> architecture undergrads who have shown proficiency in Rhino (all 2nd
> Yrs do a series of Rhino workshops here).
>
> Here is one example of simple and useful, which just makes a handrails
> and balusters from a 
> curve:http://groups.google.com/group/grasshopper3d/web/StairRailings.jpg
>
> Since theres an abundance of brains on this forum, I figure you guys
> might have some good suggestions for "simple and useful" definitions.
> Any ideas?
>
> Thanks,
> Chris
> Clemson University

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