Chris -

At Acadia we went through a quick aganda of fundamentals:

http://en.wiki.mcneel.com/default.aspx/McNeel/GrassHopperWorkshop.html

Then we did the twisted tower exercise:

http://designreform.net/2008/05/29/rhino-tower-massing-with-explicit-and-implicit-history/

I hope these help.  I am also compiling a list of tutorials about
grasshopper. It is not close to finished, but some of the links might
be helpful:

http://en.wiki.mcneel.com/default.aspx/McNeel/ScottDavidson.html

- Scott Davidson

On Jan 18, 9:02 am, Chris Wilkins <[email protected]> wrote:
> Baldino,
> I liked your box-morphing tutorial, and plan to go back and do the
> rest of them. The workshop is probably 60-90 minutes, with about 1/4
> devoted to a parametric modelling intro, and the other 3/4 for live
> tutorial. And I'm asking the Rhino teacher to have the interested
> students install Grasshopper in his session so I know they will come
> prepared, and possibly have had a week to play with it on their own.
>
> David,
> I was thinking of a straircase, since that is something students have
> to model on practically every project. I hadn't tried doing one yet
> myself. I can't tell how hard your example is without stepping through
> it, and since I'm currently covered in thinset mortar from a house
> project, I'll have to try that later when I'm cleaned up.
>
> All of this info is very useful info in any case, whether or not I can
> get it into this 1-day format, because if the interest level builds
> then I want to do more in depth in upcoming semesters. The only real
> obstacle is to continually build the interest level - I'm at a
> somewhat tech-conservative architecture school (I only know 2 others
> using Grasshopper here).
>
> -Chris
>
> On Jan 18, 11:00 am, David Rutten <[email protected]> wrote:
>
>
>
> > My most complex demo involves a stair case which extends itself to
> > nearly touch a freeform wall. I might not be very suitable for a
> > workshop though. I found that workshop examples need to be as basic as
> > possible if you want people to understand them and elaborate on them.
>
> > Just for good measure, here's the progression of the freeform
> > staircase:
>
> > 1) Create, in Rhino, a freeform curve which will act as backbone for
> > the staircase. It's usually best to keep the curve flat on the world
> > xy-plane, and elevate each successive step by a fixed amount (this is
> > how stairs work), but you can also use a 3D spline directly.
>
> > 2) Create, in Rhino, a freeform surface next to the stair curve, one
> > which guarantees intersections. Usually a vertical deformable Plane
> > works well (you can control-point-edit the plane to create some
> > bulges).
>
> > 3) Ok, switch to Grasshopper. First import the curve and the plane
> > using a Curve and Surface parameter respectively.
>
> > 4) Then use the HorizontalFrames component to generate a bunch of
> > frames along the curve.
>
> > 4b) If you're using a flat input curve, then generate a set of
> > increasing vector and move the planes upwards.
>
> > 5) Extract the plane Y axis, and generate a set of line segments
> > starting at the plane origin and pointing along the y axis (Line SDL
> > is best for this), you can pick a longer length value to make it clear
> > how the lines look.
>
> > 6) Now intersect the line segments with the wall surface. This is
> > where you need to make sure the wall is big enough to intersect ALL
> > lines. If you use the mathematical intersection instead of the
> > Geometrical, the length of the lines doesn't matter.
>
> > 7) Now, you should have a series of intersection points on the wall
> > (one for each curve frame), so you can measure the distance from the
> > Curve frame centres to those intersection points.
>
> > 8) The last step involves using a Box component to build boxes on your
> > surface frames, where the width of set boxes is related to the
> > distance of the intersection.
>
> > Anything more complicated than this and people don't stand a chance of
> > actually grasping what's going on. In fact, you could argue this is
> > already over the top.
>
> > --------------------------------
>
> > The things I typically talk about first are:
>
> > Parameters: what do they do, how does data flow, how can you examine
> > what's inside (i.e. tooltips, menus, Post-it panels)
> > Data: What types of data do we have and how can we set those? Numbers
> > and Booleans are easy enough, but what about points? or curves?
> > Components: first, the anatomy. Components have input and output
> > parameters, and these behave a lot like the free floating ones. Then
> > components also have the black-box in the centre. Show how context
> > menus change depending on where you click inside a component.
>
> > This would be an excellent point for some assignments, maybe ask
> > people to elaborate on the examples you've used so far in the lecture.
>
> > Once you feel it's time to explain some more, talk a bit about Lists.
> > Components like Series, Range, Random but also CurveDivide etc. all
> > generate lists of outputs. How do we deal with these? How is data
> > combined and what can you do if it's combined in the wrong way (i.e.
> > list sorting, culling, shifting, inverting etc.)    Finally, maybe a
> > word on Data matching (Shortest List, Longest List and Cross
> > Reference)
>
> > If people are really smart and you're ahead of schedule, maybe, just
> > maybe, you can talk about expressions. Don't scare them with cosines
> > or factorials, just show how you can make a network a lot cleaner by
> > adding the odd "N + 1" or "Min(N, 50)" inside some parameters.
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates
>
> > On Jan 18, 3:54 pm, Chris Wilkins <[email protected]> wrote:
>
> > > Hi,
> > > My professor has asked me to do a Grasshopper workshop, and I'm trying
> > > to come up with examples that are both simple to understand, and
> > > useful for students in architecture studio. The audience is 2nd year
> > > architecture undergrads who have shown proficiency in Rhino (all 2nd
> > > Yrs do a series of Rhino workshops here).
>
> > > Here is one example of simple and useful, which just makes a handrails
> > > and balusters from a 
> > > curve:http://groups.google.com/group/grasshopper3d/web/StairRailings.jpg
>
> > > Since theres an abundance of brains on this forum, I figure you guys
> > > might have some good suggestions for "simple and useful" definitions.
> > > Any ideas?
>
> > > Thanks,
> > > Chris
> > > Clemson University- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

Reply via email to