Chris - At Acadia we went through a quick aganda of fundamentals:
http://en.wiki.mcneel.com/default.aspx/McNeel/GrassHopperWorkshop.html Then we did the twisted tower exercise: http://designreform.net/2008/05/29/rhino-tower-massing-with-explicit-and-implicit-history/ I hope these help. I am also compiling a list of tutorials about grasshopper. It is not close to finished, but some of the links might be helpful: http://en.wiki.mcneel.com/default.aspx/McNeel/ScottDavidson.html - Scott Davidson On Jan 18, 9:02 am, Chris Wilkins <[email protected]> wrote: > Baldino, > I liked your box-morphing tutorial, and plan to go back and do the > rest of them. The workshop is probably 60-90 minutes, with about 1/4 > devoted to a parametric modelling intro, and the other 3/4 for live > tutorial. And I'm asking the Rhino teacher to have the interested > students install Grasshopper in his session so I know they will come > prepared, and possibly have had a week to play with it on their own. > > David, > I was thinking of a straircase, since that is something students have > to model on practically every project. I hadn't tried doing one yet > myself. I can't tell how hard your example is without stepping through > it, and since I'm currently covered in thinset mortar from a house > project, I'll have to try that later when I'm cleaned up. > > All of this info is very useful info in any case, whether or not I can > get it into this 1-day format, because if the interest level builds > then I want to do more in depth in upcoming semesters. The only real > obstacle is to continually build the interest level - I'm at a > somewhat tech-conservative architecture school (I only know 2 others > using Grasshopper here). > > -Chris > > On Jan 18, 11:00 am, David Rutten <[email protected]> wrote: > > > > > My most complex demo involves a stair case which extends itself to > > nearly touch a freeform wall. I might not be very suitable for a > > workshop though. I found that workshop examples need to be as basic as > > possible if you want people to understand them and elaborate on them. > > > Just for good measure, here's the progression of the freeform > > staircase: > > > 1) Create, in Rhino, a freeform curve which will act as backbone for > > the staircase. It's usually best to keep the curve flat on the world > > xy-plane, and elevate each successive step by a fixed amount (this is > > how stairs work), but you can also use a 3D spline directly. > > > 2) Create, in Rhino, a freeform surface next to the stair curve, one > > which guarantees intersections. Usually a vertical deformable Plane > > works well (you can control-point-edit the plane to create some > > bulges). > > > 3) Ok, switch to Grasshopper. First import the curve and the plane > > using a Curve and Surface parameter respectively. > > > 4) Then use the HorizontalFrames component to generate a bunch of > > frames along the curve. > > > 4b) If you're using a flat input curve, then generate a set of > > increasing vector and move the planes upwards. > > > 5) Extract the plane Y axis, and generate a set of line segments > > starting at the plane origin and pointing along the y axis (Line SDL > > is best for this), you can pick a longer length value to make it clear > > how the lines look. > > > 6) Now intersect the line segments with the wall surface. This is > > where you need to make sure the wall is big enough to intersect ALL > > lines. If you use the mathematical intersection instead of the > > Geometrical, the length of the lines doesn't matter. > > > 7) Now, you should have a series of intersection points on the wall > > (one for each curve frame), so you can measure the distance from the > > Curve frame centres to those intersection points. > > > 8) The last step involves using a Box component to build boxes on your > > surface frames, where the width of set boxes is related to the > > distance of the intersection. > > > Anything more complicated than this and people don't stand a chance of > > actually grasping what's going on. In fact, you could argue this is > > already over the top. > > > -------------------------------- > > > The things I typically talk about first are: > > > Parameters: what do they do, how does data flow, how can you examine > > what's inside (i.e. tooltips, menus, Post-it panels) > > Data: What types of data do we have and how can we set those? Numbers > > and Booleans are easy enough, but what about points? or curves? > > Components: first, the anatomy. Components have input and output > > parameters, and these behave a lot like the free floating ones. Then > > components also have the black-box in the centre. Show how context > > menus change depending on where you click inside a component. > > > This would be an excellent point for some assignments, maybe ask > > people to elaborate on the examples you've used so far in the lecture. > > > Once you feel it's time to explain some more, talk a bit about Lists. > > Components like Series, Range, Random but also CurveDivide etc. all > > generate lists of outputs. How do we deal with these? How is data > > combined and what can you do if it's combined in the wrong way (i.e. > > list sorting, culling, shifting, inverting etc.) Finally, maybe a > > word on Data matching (Shortest List, Longest List and Cross > > Reference) > > > If people are really smart and you're ahead of schedule, maybe, just > > maybe, you can talk about expressions. Don't scare them with cosines > > or factorials, just show how you can make a network a lot cleaner by > > adding the odd "N + 1" or "Min(N, 50)" inside some parameters. > > > -- > > David Rutten > > [email protected] > > Robert McNeel & Associates > > > On Jan 18, 3:54 pm, Chris Wilkins <[email protected]> wrote: > > > > Hi, > > > My professor has asked me to do a Grasshopper workshop, and I'm trying > > > to come up with examples that are both simple to understand, and > > > useful for students in architecture studio. The audience is 2nd year > > > architecture undergrads who have shown proficiency in Rhino (all 2nd > > > Yrs do a series of Rhino workshops here). > > > > Here is one example of simple and useful, which just makes a handrails > > > and balusters from a > > > curve:http://groups.google.com/group/grasshopper3d/web/StairRailings.jpg > > > > Since theres an abundance of brains on this forum, I figure you guys > > > might have some good suggestions for "simple and useful" definitions. > > > Any ideas? > > > > Thanks, > > > Chris > > > Clemson University- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text -
